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 Swiss Army Knife
 Veteran Build - Warhammer 40k: Darktide 

 Swiss Army Knife
 Veteran Build - Warhammer 40k: Darktide 

By Cypher

Class

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Weapons

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Darktide item card top
Cadia Mk IV Assault Chainsword
Transcendant
Cadia Mk IV Assault Chainsword
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2-5% Melee Critical Hit Chance
5-8% Impact (Melee)
Bloodletter

Bloodletter

14 Bleed Stacks from Special Attacks.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Darktide item card top
M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
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Increase Ranged Critical Strike Chance by 2-5%
5-10% Reload Speed
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
6-15% Sprint Efficiency
+1-4% Combat Ability Regeneration
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+2-5% Health
+5-20% Damage Resistance (Snipers)
+1-4% Combat Ability Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Veteran Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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The goal of this build is a Vet who can handle nearly any threat and keep the team going at the same time. The chain sword and shotgun give good engagement ability across enemy types and out to a fairly decent range. I spaced out as much Krak grenade goodness as possible for any really stubborn enemies, and I tried to grab as much ally boosting as possible. The one skill I was thinking of finding a way to include was Field Improvisation but I am not sure what to trade off for it. This was a raw thought and is a work in progress, so please feel free to comment on ideas to improve it!

3 years ago