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Skullbreaker
Horde-Clear
Anti-Special
Anti-Elite
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 Skullbreaker
 Ogryn Build - Warhammer 40k: Darktide 

 Skullbreaker
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Lorenz Mk V Kickback
Transcendant
Lorenz Mk V Kickback
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10-25% Damage (Maniacs)
5-10% Reload Speed
Blaze Away

Blaze Away

+9% Strength for every shot fired during continuous fire. Stacks 5 times.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Tox Flamers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Tox Flamers)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Tox Flamers)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Can Perma CC Bosses with heavy + slap combo, including the Beast (but Weakspot is hard to hit). Plague Ogryn requires 2 heavy weakspots > slap. Daemonhost you need to aim the slap above their head for it to connect. Can start the combo with a charge to get into pole position. 

One shot Mutants with full bore and run 'n' gun from medium range.

If you have your melee out, your bleeds apply thunderous, giving your team 40% brittleness. 

Other Specials die in <10m in 1 shot from kickback or they get staggered from further. 

Mixed hoard stands no chance to heavy spam. Or Heavy 1 > Light 2 if you're feeling spicy.

Your charge applies thunderous and skullcrusher (Tho it doesn't apply soften them up for some reason), and at the end of your charge you reapply another "burst" of stagger in a small area around you, so make sure you charge towards key targets and use S, RMB or even jump to stop the charge. Applying double stacks of bleed, brittleness and damage will kill Dreg Gunners. Obviously you can quicken their death with some smacks. 

Main threat is spaced out gunners, and really far away snipers (will have to box if no one else can get it). You can 2 shot snipers from 50m but it needs surgical stacks.  

A megastack of crushers is also somewhat hard to control, either charge into them followed by 1 Heavy > Punch for each, give them the box if they're on your friends and for some reason charge is on cd. Circle Strafing them and dodging while heavying + slapping should stagger them enough so they don't do their overhead.

2 years ago