5-8% toughness on Chained Hit.
Hitting at least 3 enemies with an attack, restores 12-15% toughness.
18-30% Strength for 5s when every pellet in a shot hits the same enemy.
1-4% Toughness for every shot fired during continuous fire. Stacks 5 times.
First of all -> "Reloaded and Ready". No brainer pick. We need it.Going for Full Bore because Blaze Away has like 1 year old bug still in tact (I guess it's a bug?) when aiming down sights reduces stacks to 1 (or maybe Kickback's ADS is just slow to keep up stacking Blaze Away or it actually does reduce current amount of stacks to only 1 and not more if you're ADSing in the middle of stacking, dunno how exactly it works and how it should be)Against Munants you need around 15% (maybe a little bit more) to oneshot them with 25% damage against maniacs in current (1.2.3 patch) game build, but because Blaze Away is f*cky, you have to pick Full Bore to at least get inconsistant way to oneshot em, even tho half of it's bonus damage has to be an overkill if I'm not mistaken.Full Bore is not good in this Ogryn build (at least the way I use it) because it's hard to proc it consistently. It does show it's consistency only on ogryn-sized enemies (or, obviously, bigger. You also proc it on Maulers and both berserker types, but it's, as I already mentioned, inconsistant. With the rest human-sized enemies you literally have to hugging them, kissing, feel romantical, etc.)I find myself do rapid firing with it whenever I'm procing Lucky Bullet or in tough situations have to use Point-Blank Barrage and overall I fire from Kickback a lot on high diffs on all ranges (basically mag dumping), and because of this type of gameplay I think Blaze Away is better choice and more consistant, since I need only 2 stacks to reach oneshot cap against Mutants, not even mentioning the fact that I always get more damage against everything without need to wait for specific enemies to activate it's Blessing. Yes, I'm talking about you, Fully Bored. DansGameInspiring Barrage just gives Ogryn way more survivability cuz of mag dumping and it's crutial since I don't have much talents to replanish toughness overall (that's why I took both +toughness on knife).I also tried Surgical, which gives you an ability to get crits whenever you need them (controlling them), but to have that ability, you have to stay in braced state (in ADS), which is not always the case. It didn't feel as good as I wanted it to be atm, so I traded Inspiring Barrage with Steady Grip talent (which gives you VERY small, but passive toughness regen whenever you're bracing your weapon, but it's too small for higher diffs with my mag dumping, when I literally all the time shooting. Also Bullet Bravado, Blaze Away and Inspiring Barrage comes handly. They all SHOULD synergies properly, but one of them currenly doesn't stack as it should. Sadge.) for Inspiring Barrage and Good Shootin', since it basically transfers 5% + 3% of Lucky Bullet proc into crit chance, giving you total 16% (not much, but still better than without it)With Surgical you can oneshot Snipers on highest diffs on 25-30m range if you stack guaranteed crit (like 2sec of ADSing), but you're nearly unable to do so when constantly switching between CQC and ranged combat in tough situations. Also, again - mag dumping. I see very little reason to pick it heavily be cause of such gameplay.Shortly about knives (types even more)Mk4 currenly feels as best option for me because it got its moveset changed a lil' and got sped up vertical heavy. Also all Ogryn knives got stab attacks buffed against all armor (dunno if it means other knives got as eqaully good as Mk4 was against any type of armor or literally everysingle type of them got +damage, cuz if 2nd option is right, then Mk4 is even better cuz it was already rocking better damage against armor out of rest of the knives.)So it's better than the rest of cleavers in all way - Handling, multi-targeting (you can fast target specific enemies to stabs & verticals when fighting mixed hordes or several elite armored enemies), DPSMk3 is better by very little amount in damage per attack on heavy attacks and also has such low advantage in cleave, so I call em equal.I decided to take carapace armor damage to further increase TTK against such targets, and because you're gonna be using verticals and stabs against such enemies (especially verticals, cuz they're the most limited attacks in targeting specific body parts, so you always gonna go for head with them) it makes sense to take carapace damage, cuz Maulers do have carapace helmets.Also heard Mk4 has better damage against unyilding type, but dunno, haven't tested it myself.Stabs has longer range than verticals. Saying just in case.Crit chance is there cuz... no Lucky Bullet additional crit transfer (unless they add shooting knives like in Black Ops lmao). You can pick whatever you want. I decided to stick up with crit just because it always benefits you in any situation with any enemy... when it crits (also, kinda ignoring all armor type or something? Deals a lot of damage. Overall crits deal a ENORMOUS amount of damage against armor)Lots of CDR, beucase u gonna be using your ultimate a lot (like Veteran class) and as much Toughness Regeneration Speed (again, not necessary. Take whatever you're comfortable with. For me it's TRS)ᵖᵉⁿᶦˢ