Hitting at least 3 enemies with an attack, restores 12-15% toughness.
Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
30-42%Melee Strength for 3.5s on Hitting 3+ Enemies with a Ranged Attack.
WIP
..........................................................................................................
You will be tanky, mobile, generate high amounts of stagger.
Talent Choices
Keystones
You are free to pick either keystones. I am having no problems staying alive so I went with the dps boost.
Heavy Hitter. +25% Damage for 7.5 seconds on Heavy attack Hit.
Feel No Pain. +25% Toughness Replenishment, +25% Damage Reduction
Left over points
You can pick 2/3
+5% Hp
+10% Toughness damage reduction.
+15 Toughness
Operative Modifiers (talent points)
+95 Toughness
+20% Toughness Damage Reduction
+15% Heavy Melee Damage Boost
+5% Melee Damage
+5% Rending
Blessings
MUST HAVE
Momentum: Hitting atleast 3 enemies with an attack, restores 15% toughness. ( This frees up two skill points.)
Curios (3xHp or 2xHp/1xToughness)
Max stats to be aiming for on Curios.
+78% Hp
+15% Toughness
+60% Gunner Resistance
+45 Corruption Resistance
As you get better at the game you will take less damage from Gunner types. I feel it's then better to swap Gunner Resistance to Corruption Resistance.
I am currently at 167To/573Hp, this is an extremely tanky build.
I have had many games where I have skipped dropped med packs and all med stations up until the last one. This has freed up lots of much-needed healing for the pugs.
Playstyle
Spamming heavy attacks to deal damage and regen toughness on hit. The large regen on hit can enable an aggressive playstyle.
This build is all about heavy attacks, I never use light. Block, push and slap attacks are used when necessary.
Roles
Keeping little squishys safe.
Staggering specific enemies when they look at the squishys. You want that Psyker to be freely casting without
interruption.
Holding choke points solo, you are great at this.
Picking off Snipers
Chain staggering enemies with heavy attacks, kickback, slap, grenades, Indomitable (F).
Chain staggering Bosses with face slaps. You have to get used to the finer timings on these rotations, I use.
Daemonhost: Slap, Heavy Attack rotation
Chaos Spawn: Slap, Heavy Attack rotation
Plague Ogryn: Slap, Heavy Attack, Heavy Attack rotation
Range Kickback
1 Hits
Entire horde. You just have to line up the choke point correctly .
Mutants charging at you.
Kills 8/8 Specialist enemies in 1 shot.
Kills 7/10 Elite enemies in 1 shot.
Melee Heavy Attack
2 Hits
Bulwarks
Reapers
Mutants
Dreg Ragers
Scab Ragers (using Expansive: +42% Melee Power for 3.5 seconds on Hitting 3+ enemies with a Ranged Attack.)
3 Hits
Scab Mauler
Crusher
Grenades
Aoe stagger Mauler and Rager packs.
Stagger Incoming dog waves and protect from pouncing.
Throw a grenade to assist with ressing.
Stagger bosses and break grabs.
Horde clearing when you are overwhelmed.
Medpacks
If you are going to pick the medpack up, be ready to use it!
You have such a large healthpool that you wont need it yourself. This leaves you to focus on using it when your teammates are low/incoming damage.
Buffs
Club Mk1 or Mk3 Buffs (Heavy attacks)
Smash 'Em!: Restores 42 toughness on 1 enemies hit (Smash 'Em! talent)
Momentum: Restores 25 toughness on 3 enemies hit (momentum blessing)
Heavy Hitter: +25% Damage for 7.5 seconds on Heavy attack Hit.
Kickback Buffs
Reloaded and Ready: +12% Ranged Damage for 6 seconds on reload.
Expansive: +42% Melee Power for 3.5 seconds on Hitting 3+ enemies with a Ranged Attack.
Player passives
Stomping boots: Replenish +10% Toughness per Enemy Hit with Indomitable (F).
Dominate: +15% Rending for 10 seconds on Elite Kill.
Bruiser: 5% Combat Ability Cooldown Reduction when you or an Ally in Coherency kill an Elite enemy
Delight in Destruction: +10% Damage Resistance per Bleeding Enemy in Melee range. Stacks 6 times.
Lynchpin: Toughness replenished while in coherency is increased by +50%
Teammate Buffs
Bonebreaker's Aura: +10% Heavy Melee Attack Damage for you and Allies in Coherency
Get Stuck In: On activating your combat ability (F), you and Allies in Coherency gain +20% Movement Speed and are also Immune to Stuns and Suppression for 4 seconds.
Debuffs
Thunderous: Target receives 4 Stack(s) of +10% Brittleness on Hit. Lasts 5s, up to 15 stacks.
"Brittleness: Rending but for all future attacks vs that enemy - basically provide rending for friends."
Soften Them Up: Enemies damaged by you take +15% more damage for 5 seconds.
Batter: Inflict +4 stacks of bleed on heavy melee hit, up to 16 stacks.