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ZeAxinator
pantsrking 1 year ago
 ZeAxinator
 Zealot Build - Warhammer 40k: Darktide 

 ZeAxinator
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Frontliner
Melee

Weapons

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Rashad Mk III Combat Axe
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Rashad Mk III Combat Axe
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4-10% Melee Damage (Elites)
10-25% Damage (Flak Armoured Enemies)
Shred

Shred

2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Brutal Momentum

Brutal Momentum

7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Hand-Cannon

Hand-Cannon

30-60% Rending on Critical Hit.

Surgical

Surgical

10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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Very aggro, much more squishy Zealot for when you just need to do all the damage.

 

 

Rashad: Combat axe mk V is a very viable alternative, as push attacks do much more damage and can one shot enemies with this build

Perks:

  • Elite - We already one shot almost all specials, and normally 2 shot Mutants so Maniac doesn't make much sense. Carapace is fine, or Unyielding but are both more situational - good for Scab only orMonster Maelstrom missions respectively.
  • Flak - Not a lot of other damage types we can use effectively so might as well get this one for better elite killing power.

Blessings:

  • Shred - this will give us our Ult back faster, while also giving a moderate damage increase. Can be replaced by Decimator or Headtaker but at the cost of being able to use your ult. 
  • Brutal Momentum - This blessing was completely reworked, now it doesn't count any enemy you kill with a WP hit as an enemy cleaved. They will not reduce your damage or the number of enemies you can cleave through. BM has a cap of 5 enemies, so you can only kill 5 per swing, but that is quite easy to do with BM.

Revolver: very strong gun, and allows you to proc Emperor's Bullet incredibly quickly as reloading a single round is sufficient to proc.

Perks:

  • Flak - Primary targets for this gun are Ranged gunners/shotgunners, and specials. Your perks are going to reflect that
  • Maniac - See above - helps to hit breakpoints on almost all as most are Maniac. 

Blessings:

  • Surgical - Takes a single charge on surgical to nearly match the average crit chance you get from Roulette, while letting you fully load your gun without penalties. 
  • Handcannon - Changes your damage to carapace from 72/60% (near/far) to 115%110%~ and increases your other damage types by about 20% (can be slightly more depending on distance) Incredibly solid particularly with Surgical

This build has very limited Toughness regeneration, so we are augmenting that with Fortitude in Fellowship, as well as 3x toughness regeneration curios. Toughness regeneration is one of the few additive stacking bonuses, so if you are going to get any, you really want to get as much as possible as it gets more efficient the more you get.

 

Immolation grenade are suboptimal as Brutal Momentum axe will obliterate hordes, but we were going in that tree for regen anyways. You can go for Stun Grenade, and go more glass cannon with Sainted Gunslinger, or just get more Toughness damage reduction. 

Don't bother going for Scourge because you one hit kill basically all mob units, you will never bleed them to get stacks of crit.

 

1 year ago