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Pakk's Monster Mutilator Vet
Pakk 1 year ago
 Pakk's Monster Mutilator Vet
 Veteran Build - Warhammer 40k: Darktide 

 Pakk's Monster Mutilator Vet
 Veteran Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Ranged

Weapons

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Scandar Mk III Power Sword
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Scandar Mk III Power Sword
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10-25% Damage (Flak Armoured Enemies)
5-20% Sprint Efficiency
Power Cycler

Power Cycler

1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.

Brutal Momentum

Brutal Momentum

7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

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M35 Magnacore Mk II Plasma Gun
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M35 Magnacore Mk II Plasma Gun
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10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.

Shattering Impact

Shattering Impact

Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
6-15% Sprint Efficiency
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Talents

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Description

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I want to start by stating the Krak Grenade is OP when it comes to Boss damage, just make sure you don't miss, it sticks to the target, so make sure to aim center mass!

 

Infiltrate is your OH SHIT button, and 8s is a long time, long enough for a reload, long enough to rez an ally, long enough to reposition, long enough for you to complete an objective, it's really useful.

 

I chose the Power Sword Mk III because I prefer its horizontal power attack, it allows for some really good weapon drags through entire hordes if charged. I always charge before every power attack, and the only thing that stops it at all is either armored units or Ragers, which take 2-3 swings to kill if you "headshot".

 

The Plasma Gun has been fixed since launch, and it feels just OP if used right.  So basically the plasma gun launches a ball of plasma that is incredibly fast, and will cleave through nearly any units in front of it.  It's especially nice against any of the Flak/Carapace enemies including the Shield Ogryn.  When dealing with tougher units, you do need to aim for the head to one shot them, but it's pretty forgiving on the weak point hit, since it seems to hit the weakspot if any part of the plasma ball passes through it.  Venting does hurt you if above 40%, so be careful, but this also allows you to keep firing until your toughness gets low, then just use your ability to refresh allowing you to escape from some absurd situations. Reloading does a full vent without damage to you, but is a long reload, so try and get a Specialist kill for that reload speed bonus.

 

Last but not least, you are now the medic, your medic kits are so much better thanks to Field Improvisation. It also makes it so you get grenade refills from Ammo Crates too.

 

Good luck out there Veterans, and commence the purging of all Heretics!

1 year ago