Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.
Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
30-42%Melee Strength for 3.5s on Hitting 3+ Enemies with a Ranged Attack.
10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
It's your classic Ogryn style of play, forcing everything into melee, and charging directly at ranged units. On a side note, I have tested to see if dumping a round to get Expansive effects the damage you provide from an Indomitable charge. I can see no discernable difference between the two. Therefore, I tend to charge, dump my Kickback into three enemies, and then attack my way back to the group. There is something to be said about applying stacks of bleed to the vast majority of a horde and having it die.