Logo
Games
Lantern
Do you like this build? Users can vote on their favourite builds!

Table of Contents

Red's Anime Protagonist Zealot Build
RedPandar 1 year ago
 Red's Anime Protagonist Zealot Build
 Zealot Build - Warhammer 40k: Darktide 

 Red's Anime Protagonist Zealot Build
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Frontliner
Ranged
Melee
Support
Allrounder

Weapons

Divider
weapon container top
Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
weapon container middle
2-5% Melee Critical Hit Chance
10-25% Damage (Infested Enemies)
Mercy Killer

Mercy Killer

52.5-60% Weak Spot Damage (Enemies with Bleed Stacks).

Lacerate

Lacerate

1-4 Bleed Stacks on non-Weak Spot Hits.

weapon container bottom
weapon container top
Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
weapon container middle
Increase Ranged Critical Strike Chance by 2-5%
4-10% Melee Weak Spot Damage
Hand-Cannon

Hand-Cannon

30-60% Rending on Critical Hit.

Surgical

Surgical

10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+2-5% Health
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
weapon container bottom

Talents

Divider

Description

Divider

This is the anime protagonist build.

 

Trope #0: Does not conform to rankings - You will not place in the stats that people care about.

Power - Because this build is hybrid and focuses on actually winning instead of big numbers on a scoreboard, it will never gain recognition for "most damage", "most kills", "boss damage", etc. This build is to ensure you and your team has the highest chance of survival, and that is not a stat that is tracked.

 

Trope #1: "Weak" hero - You are the level 1 noob. 

Power - You level up the more enemies there are and the more you and your team kill. Although not the strongest, the more you slash, the sharper your knife gets.

Usage - When you attack with your knife, you can hit non-weakspots to give them bleed with the 'Lacerate' blessing. With 'Scourge', bleed increases your chance of critical hits by 10% for 3s per hit on bleeding enemy, stacking 3 times. Additionally, 'Blazing Piety' keystone and 'Righteous Warrior' keystone talent will further increase your critical hit chance by 25%. This can increase the critical hit chance to 55% (talents) + 5% from weapon (and I think there was another base 5% for the knife and revolver?) for a total of 60%-65% if you believe the rumors. Your 'Blazing Piety' gains stacks when you or your team kills enemies (and when you land a critical hit with the 'Fury Rising' keystone talent), so the more they send at your team, the longer it will stay active for the +25% critical hit chance. This also leads to the next trope.

 

Trope #2: The power of friendship - You are much stronger because of your team.

Power - Not only does being with your team make you stronger, you are able to inspire and give them their strength back, even against bosses. When the enemy is overwhelming you, give your team the best gift: A goddamn second wind. 

Usage - Your 'Chorus of Spiritual Fortitude' active ability will allow you to literally pause all nearby enemies while your team heals their toughness and whale on your enemies for around 5 seconds (This LITERALLY makes them invulnerable; "While channeling, Allies in Coherency have Stun Immunity and Invulnerability"). After that's done, your team gets even stronger with 15% extra damage (from the 'Ecclesiarch's Call' ability talent), and the ability to tank even a poxburster because of the additional toughness past max. This will let you take on hordes of enemies with ease... but what about all those specials and elites?

 

Trope #3: Not luck but skill - Was it luck? Was it skill? How did they make those kills?

Power - You have the ultimate anime gun, but only in the right hands.

Usage - When you have your 'Blazing Piety' keystone active, your revolver has a 30-35% chance to eliminate any non-monstrous enemy with a critical weakspot hit combined because of the 'Hand-Cannon' blessing which gives 80% rending on critical hits. This revolver can pierce, so if your actual target is behind some minions, it can shoot through them and kill the special/elite like a freaking rail gun. When you aim down sights, the 'Surgical' blessing will give 10% crit chance every 0.3s until the next shot. If you aim down for 1.2 seconds, this will increase the above crit chance to 70-75%.

 

Trope #4: Finesse your enemies - You cannot defeat your enemies without styling on them, can't you?

Power - The more you dance, duck, and dodge your enemies, the stronger you get.

Usage - One single talent makes this BROKEN. The 'Duelist' talent increases critical hit and weakpot damage by 50% for 3 seconds when you dodge any attack. As you slice and dice, dodging comes naturally with this knife since it has 5 dodges. While you are doing this, you gain an enormous damage boost because of your high critical hit chance. And guess what? Your anime gun loves this, too. Dodge, then gunsling that revolver to snipe all those specials while piercing through lines of enemies, then just switch back and continue slicing and dicing. This 50% is more than both 'Disdain' and 'Sustained Assault' at max stacks COMBINED (45%), and all you have to do is dodge.

 

Trope #5: Breaking the rules of the game - Who said you needed to wait your turn?

Power - The more critical hits you land, the faster you can use your special move.

Usage - Everything is about critical hits, but why? Why so obsessed with critical hits? Well, the more you land critical hits, the more times 'Invocation of Death' will proc, reducing your 'Chorus of Spiritual Fortitude' active ability cooldown by 1.5s per enemy hit. Yes, that's right, the more enemies you hit by a single critical hit, the more times this will proc. After cooldown reduction from curios, the 60s cd becomes 52.8s. This sounds like a lot right? Because it is. It takes about 35 critical hits to reduce to 0s. Luckily, this build puts the odds in your favor. Against hordes, this takes no time at all because of the cleave hits counting for cooldown reduction on critical hits. Ex. If you attack 2 times a second and hit 3 enemies each time, you will get 3 critical hits per second (assuming you are on average 50% critical hit chance). This can mean that shortly after 10 seconds of continual slaughter (10s x 3crit/s = 30crits = -45s cd - 10s that passed = -55s cd (need 60s-52.8s depending on curios). Doesn't sound strong? Every 10 seconds to literally stun all nearby enemies and make your allies invulnerable and stun immune for 5 seconds, then get powered up and turned into tanks?

 

Trope #6: Heroes never die - The only ones who should do the dying is your enemies.

Power - Somehow you seem to be very resilient.

Usage - Your ability is nice and all, but this isn't what makes you survive the one or two mistakes you make or the corruption that seems to always fill up your wounds. That's why you have other things to deal with that. 

'Beacon of Purity' Aura allows you and your team to get rid of those wounds and fill them up with green gas.

'Until Death' and 'Holy Revenant' talents allow you to survive those sniper/crusher/mauler/etc 1hko and get revenge.

Here's the secret technique (FORBIDDEN??): 'Restoring Faith'. Doesn't seem very good huh? Heal 25% of your damage taken over 5 seconds. This is actually really good because when used properly, this is basically 25% more HP, but this isn't the secret technique part. This talent also works when you GET downed. Your entire DOWNED HP bar (1200 HP * 25% = 300 HP over 5 seconds) is treated as the damage instance and you start healing FAST. Enemy attacks don't register as you taking damage, so it doesn't stop this insane heal speed.

To kill you, they have to:

1. Get past you and your dance of death.

2. Get past your normal toughness.

3. Get past your active ability.

4. Get past your extra toughness AFTER your active ability.

5. Get past your 'Until Death' and the heal from 'Holy Revenant'.

6. Get past your team.

7. If the loop above doesn't reset by this step, you will be downed with basically 1500 HP to burn through.

 

I'll add more another time, but this is basically a light novel at this point. Hope you all have fun shooting heads with your rail gun and dippin/dodgin while slicing and dicing with this build. -Red

1 year ago