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 Psyker Build - Warhammer 40k: Darktide 

 Head cruncher
 Psyker Build - Warhammer 40k: Darktide 

By M-H

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Uncanny Strike

Uncanny Strike

Hitting an enemy's weakspot applies 8 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.

Precognition

Precognition

+60% Finesse Damage for 2s on successful Dodge.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Build is by no means perfect or fully optimized. It works in Auric but ofc you can find way better builds out there. This is just something i've been messing around with for fun (Zenpally from Youtube told me to post it in here. Go check him out)

General goal is to stay on top of Specialists and kill them before they have an impact. Snipers, granade dudes, trappers etc are all 1 shots with brain rupture. mutants are for the most part 1 shots aswell with the sword (given you actually dodge and stab them at the same time). Crushers, Maulers, Bulwarks and Reapers are 2-3 shots with BR.

Reason for Combat ability Regen on Curios are simply to help reduce the cooldown on Telekine Shield (2 charges ofc) so that you can utilize Kinetic Resonance as much as possible and it offers your team alot of protection so that they don't feel forced to push in when under heavy fire.  (+ you wish you had a shield when getting charged by 20 hounds or mutants lol)

My Curios are more or less just what I had laying around. Just put on a bit of both toughness and Health for the sake of being slightly less of a glass cannon (theres always that one enemy behind you nobody noticed who bonks you hard)

Stamina Curio is simply because it's nice to have just a bit more for a sticky situation.

Duelling sword= easy mutant kills and decent anti Carapace (headshots only ofc)
Purg staff for horde clear/burning. Does very well against hordes and flak armor. 

You are a Psyker after all which means you are squishy. Stay away from melee as much as possible and be that player who deals with enemy ranged units (Specialists are first prio followed by gunners)

3 years ago