1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.
Increased Cleave and 5-20% Heavy Melee Attack Damage on Energised Attacks.
Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.
17.5-25% Toughness on Elite Kill.
Gear - Weapon and curio choice is up to personal preference. Suggested curios with increased max toughness.
Talents - Stacking Toughness Damage Reduction, and Toughness Regeneration, with Born Leader to apply to the whole squad. Not taking Only in Death... so as to increase ability uptime. Ends with over 100% Toughness Damage Reduction above 75% toughness and in coherency with all 3 allies. Grenade Tinkerer is optional, taken to increase anti-armor and boss killing capabilities.