+7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
+2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
+2.5-4%Charge Speed on low Overheat. Stacks up to 5 times.
+5-8% Strength for every shot fired during continuous fire. Stacks 5 times.
primarily focused on all around usefulness with plasma gun to special snipe, spamming grenades with demo team and stockpile for horde clear, and providing large amounts of team support.
is the core of this build. we snipe specials with plasma, have good boss damage with charged plasma to weakpoint, give allies ammo on special kill, share our toughness regen (which triggers on special and headshot kills), and give bonus max toughness with our ability. keep your friends safe.
is a solid weapon for horde clear with brutal momentum, and does good damage to carapace with its heavies
is amazing for sniping specials, murdering armor, and chunking bosses. uncharged shots quickly drop specials, charged shots have high penetration, one hit kill most non-bosses and do significant damage to boss. venting heat damages toughness then health, reload is very slow but clears all heat. we take several reload speed and toughness generation talents to help make both heat reduction methods more effective.
aoe knockdown that replenishes ally toughness
should be thrown into mixed hordes, good single target and aoe. use often as you will get plenty back with demolition team and demolition stockpile.
is to axe hordes down, use shout for stagger+toughness, and deal with anything threatening by shooting it in the head. grenades are great for carapace squads or mixed hordes. a large part of the value you bring is the toughness and ammo regen for anyone near you so stay grouped up as much as possible. bosses go down quickly to charged plasma shots.