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Lantern
The Marksman/Sniper
Anti-Special
Anti-Elite
Ranged
 The Marksman/Sniper
 Veteran Build - Warhammer 40k: Darktide 

 The Marksman/Sniper
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Munitorum Mk I Sapper Shovel
Transcendant
Munitorum Mk I Sapper Shovel
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5-20% Sprint Efficiency
10-25% Damage (Carapace Armoured Enemies)
Thunderstrike

Thunderstrike

Target receives 4 Stack(s) of +10% Impact if already Staggered. Lasts 5s.

Trauma

Trauma

+20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.

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Darktide item card top
Kantrael Mk IX Infantry Lasgun
Transcendant
Kantrael Mk IX Infantry Lasgun
Darktide item card middle
10-25% Damage (Flak Armoured Enemies)
4-10% Ranged Weak Spot Damage
Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

Falter

Falter

Increased stagger on enemies by +90%, on Weakspot hit. Additionally, increases ranged stagger strength by +30%.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

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-
-
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

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-
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

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-
Darktide item card bottom

Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Veteran Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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First off, this is fresh out of my brain factory and still needing improvements. Skills and stats are not finalized just yet so feel free to experiment with it.

Second, the scope comes from the Weapon Customization mod. You can find that in the discord here: 
https://dmf-docs.darkti.de/#/
Please note that all changes besides optics and illuminators do not effect actual gameplay. The mod is intended to provide a part of the experience that FS did not fulfill their promise on.

 

Thirdly, I didn't bother taking Marksman's Focus because of how much it incentivizes staying still rather than changing position to get a better shot. Only a bad sniper doesn't relocate. Even the AI knows this to some extent.

Lastly, prioritize staying out of the thick as much as you can, but stay close enough to your team that you wont get caught with your pants down and no toughness.
 

Video

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2 years ago