25-40% Cleave on Hit. Stacks 5 times.
Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
30-60% Rending on Critical Hit.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Build inspired by the stuff found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3062261689
I run it a bit differently, but it was based the ones in the "Veteran Hybrid/Grenade Spam" section.
The idea of the build is running infiltrate for toughness regen, clutch revives, objective moments, and damage boosts (for yourself and your team!) to take out tough stuff. Krak grenades with 60s regen provide a second answer to armor that can be a bit uncomfortable (large crusher packs, etc) while the pistol provides an option to kill and stagger just about every enemy in the game (crushers included if necessary, if you mark them and aren't missing, even without your buffs).
Weapons of choice are chainsword or a powersword with power cycler. Both work great. The power sword handles armor a bit better if you end up needing to fight it in melee but is a little less comfy with hordes. Really your choice, both work great.
For the gun, The pistol is really the definitive weapon here. The columnus mk5 works too - but if you're gonna run it, I'd recommend dropping the two grenade regen nodes for onslaught (brittleness), allowing it to serve as a real potent anti-armor option.
You can also run this with the fireteam aura, and optionally the shouty skill. I run the movespeed aura not because the aura is good (it is trash) but because agile engagement is crazy good and changes up breakpoints for the quickdraw meaningfully. Other potential alterations include grabbing longshot and/or volley adept, Field improv, or swapping out the marking keystone for the bottom right tree.
Handgun perks are for reliable no-buffs-active headshot kills vs dreg gunners, and for better crusher removal.