11-14 Bleed Stacks from Special Attacks.
30-60% Rending on Critical Hit.
Word of warning, this build is highly dependant on your ability to process visual chaos at higher speeds than normal. Especially if you take this build into Auric Maelstorm. You are incredibly squishy as a Veteran now since they nerfed our toughness so your dodge game has to match the needs of a semi melee/snap shooter playstyle that I'm outlining here. This build is also in no way META or even fully optimized but it is enjoyable to me. If you played Vermintide 2 at a high level, you should feel right at home here.You also likely noticed the lack of perks on curios and the lack of 2 perks on weapons. This is to give you room to alter the build to suit your needs. I'm giving you ingredients here, not a full recipe. Please think of your teammates as well, there's no point in playing a glass cannon that dies constantly but racks up all the kills. No class should be able to do everything perfectly so specialize in what you like and let your teammates do what you can't.The core gameplay loop of this build is to be in melee as much as possible, close to a melee Ogryn or Zealot. Use your chainsword to deal with hordes and random trash mobs to gain your stacks of [Weapons Specialist]. swap to your revolver whenever a mid to long range threat appears and pop him in the head. A nice quirk of the new keystone is that its child node [Always Prepared] allows you to instantly load a new round into your revolver after a SINGLE melee kill. While yes you are forgoing the use of the guaranteed range crit if you swap back and forth between your melee and range you can effectivly reload your revolver without the animation ever playing. The intended purpose of this effect was obviously designed so that whenever you needed to fire your gun you didn't have to reload it on the spot but since the revolver can only reload a maximum of 2 bullets with 10 stacks of [Weapons Specialist] you will be severely punished if you miss a single shot. So practice swapping weapons often during horde clears or on stranglers.
The rest of the build is largely modular depending on your team composition or personal playstyle. Here's a few flex points i believe can be altered.
Smoke Grenades can be removed if you have a Dome Psyker. Replace with Krak grenades, take [Grenadier] and/or [Demoliton Stockpile]. If you have no problem hitting bosses in their weakspot just stick with the Smoke grenades to give your teammates some breathing room from Gunners while they focus on the boss.[Serrated Blade] can be removed if you don't like the chainsword* (with the Bloodletter perk) or combat knife*(with the Lacerate perk). There really isn't a suitable replacement to my knowledge.
[Duck and Dive] can be removed if you haven't practiced diagonal dodging. Replace it with [Invigorated] and/or [Conditioning].
TL;DR
Kill 3 mobs = 100 crit on gunKill 1 mob -> swap to range and back to melee = reload 1 bulletSprint and rev chainsword during stealth for big damage.Feel free to send feedback or suggestions, this is my first guide and english isn't my first language so i'm sorry for any run on sentences.