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Plasma Baller & Shot Caller
Anti-Special
Anti-Elite
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 Plasma Baller & Shot Caller
 Veteran Build - Warhammer 40k: Darktide 

 Plasma Baller & Shot Caller
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk I Sapper Shovel
Transcendant
Munitorum Mk I Sapper Shovel
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
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10-25% Damage (Maniacs)
4-10% Melee Damage (Elites)
Blaze Away

Blaze Away

+8% Strength for every shot fired during continuous fire. Stacks 5 times.

Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
-
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Left click and delete anything you ping, but please don't ever bind tag with left click. It annoys others.

 

Shout and shovel are there to give you and your team space for you to keep shooting your shots. Try to avoid getting stuck in melee, but instead seek a position that gives you a wide view of the battlefield and cover your team by deleting specials, elites, ogryns, and monsters. 

2 years ago