Kruber (Merc) | Auric Maelstorm
Veteran Build - Warhammer 40k: Darktide
Kruber (Merc) | Auric Maelstorm
Veteran Build - Warhammer 40k: Darktide
Class
Veteran
Weapons
Rashad Mk III Combat Axe
Transcendant
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.25
[0.13 | 0.28]
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.15
[0.75 | 1.25]
Power vs First Target:
1.15
[0.75 | 1.25]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Critical and Weakspot Power:
0.79
[0.55 | 0.85]
Critical and Weakspot Power:
1.16
[0.88 | 1.23]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs First Target:
231
[175 | 245]
Damage vs First Target:
247.5
[187.5 | 262.5]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
1.01
[0.95 | 1.05]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Brutal Momentum
+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Headtaker
+5% Strength for 3.5s on Hit. Stacks 5 times.
Vraks Mk V Infantry Autogun
Transcendant
Magazine Size:
58
[50 | 60]
Ammo Reserve:
580
[500 | 600]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.96
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.49
[0.27 | 0.54]
Damage vs Carapace Armoured (Near):
0.06
[0.03 | 0.07]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.47
[0.93 | 1.61]
Damage vs Unyielding (Far):
0.49
[0.27 | 0.54]
Damage vs Maniacs (Near):
1.47
[0.93 | 1.61]
Damage vs Maniacs (Far):
0.9
[0.53 | 0.99]
Weapon Stagger:
5.12
[2.4 | 5.8]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
26.89
[30.82 | 25.9]
Moving Recoil:
0.43
[1.11 | 0.27]
Recoil:
0.44
[1.29 | 0.22]
Moving Recoil:
2.95
[5.59 | 2.3]
Recoil:
2.21
[4.76 | 1.57]
Sway:
23.48
[52.33 | 16.26]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.37
[1.05 | 1.45]
Damage vs Unarmoured (Far):
0.67
[0.49 | 0.71]
Damage vs Infested (Near):
1.37
[1.05 | 1.45]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
How much damage the weapon inflicts.
Sprint Speed:
0.4
[-0.2 | 0.8]
Moving Spread:
33.54
[35.36 | 32.33]
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Speed:
1.11
[1.05 | 1.15]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Fire Frenzy
Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Dumdum
+6% Close Range damage on Repeated Hit. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+1-3 Max Stamina
+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+17-21% Max Health
+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Steam; https://steamcommunity.com/id/Vel-San/