Sigmar | Auric Maelstorm
Zealot Build - Warhammer 40k: Darktide
Sigmar | Auric Maelstorm
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Crucis Mk II Thunder Hammer
Transcendant
Damage vs Flak Armoured:
0.84
[0.59 | 0.9]
Damage vs Carapace Armoured:
0.46
[0.31 | 0.5]
Damage vs Flak Armoured:
0.84
[0.59 | 0.9]
Damage vs Carapace Armoured:
0.46
[0.31 | 0.5]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.08
[0.88 | 1.13]
Power vs First Target:
1.08
[0.88 | 1.13]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Stagger vs First Target:
17.03
[11.5 | 18.5]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger Duration:
0.36
[0.2 | 0.4]
Stagger vs First Target:
31.45
[27.5 | 32.5]
Cleave Damage Distribution:
16.45
[12.5 | 17.5]
Cleave Stagger Distribution:
16.45
[12.5 | 17.5]
Stagger Duration:
0.49
[0.38 | 0.53]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.89
[0.81 | 0.94]
Dodge Speed:
1.21
[1.15 | 1.25]
Sprint Cost:
1.72
[1.88 | 1.63]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
290.5
[222.5 | 307.5]
Damage vs First Target:
290.5
[222.5 | 307.5]
How much damage the weapon inflicts.
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Thrust
Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Headtaker
+5% Strength for 3.5s on Hit. Stacks 5 times.
Locke Mk IIb Spearhead Boltgun
Transcendant
Stagger vs Flak Armoured:
1.18
[0.74 | 1.3]
Stagger vs Flak Armoured:
0.9
[0.53 | 0.99]
Stagger vs Carapace Armoured:
1.18
[0.74 | 1.3]
Stagger vs Carapace Armoured:
1.18
[0.74 | 1.3]
Stagger vs Unyielding:
1.18
[0.74 | 1.3]
Stagger vs Unyielding:
1.18
[0.74 | 1.3]
Stagger vs Maniacs:
0.61
[0.34 | 0.68]
Stagger vs Maniacs:
0.61
[0.34 | 0.68]
Weapon Stagger:
17.8
[11 | 19.5]
Increases the Weapon's Stagger, Impact and Suppression.
Attack Speed:
1.27
[1 | 1.33]
Measure of the time it takes to Reload.
Spread:
19.77
[24.41 | 18.6]
Sway:
24.38
[53.36 | 17.13]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
0.99
[0.75 | 1.05]
Damage vs Unarmoured (Far):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.99
[0.75 | 1.05]
Damage vs Infested (Far):
1.1
[0.84 | 1.17]
Damage:
544.5
[412.5 | 577.5]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Moving Spread:
25.05
[26.66 | 23.98]
Dodge Distance:
0.76
[0.7 | 0.8]
Dodge Speed:
1.13
[1.11 | 1.14]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
Pinning Fire
+5% Strength for every Enemy you Stagger. Stacks 5 times.
Fire Frenzy
Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Curios
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Steam: https://steamcommunity.com/id/Vel-San/