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Assaily Kal
Horde-Clear
Anti-Special
Anti-Elite
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 Assaily Kal
 Psyker Build - Warhammer 40k: Darktide 

 Assaily Kal
 Psyker Build - Warhammer 40k: Darktide 

By kal

Class

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Weapons

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Illisi Mk V Blaze Force Sword
Transcendant
Illisi Mk V Blaze Force Sword
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1-2 Stamina
5-20% Block Efficiency
Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

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Equinox Mk III Voidblast Force Staff
Transcendant
Equinox Mk III Voidblast Force Staff
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Rending Shockwave

Rending Shockwave

Target receives up to 8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
+2-5% Health
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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perks, blessings and curios are listed in order of priority from top to bottom

 

assail to take out ranged shooters and specials, elites. feel free to leftclick spam it liberally since you get back shards back so quickly. 

 

trauma staff to take on mixed melee horde and kill crushers/bulwarks/maulers. always try to release at full charge for max stacks of rending shockwave, unless you need the CC NOW then do a couple of minimum charge at your feet to gain some breathing room. alternatively can use surge/voidstrike staff for elite killing but your melee skill has to be good.

 

i like deflector and stam/BCR to give psyker very strong melee and ranged tanking abilities, and to be able to hold block and literally walk into gunfire to revive teammates. however a very strong alternative is to replace deflector with Bloodthirsty, and replacing the perks with Infested>Flak for a more offensive melee setup

 

i find it essential on cata+ for psyker to have 2x +15 toughness nodes for a total of 170-180 toughness to prevent sniper 1 shots from full hp, but if your awareness is high enough that that never happens to you, feel free to remove those 2 points and reallocate to Kinetic Deflection so you can tank daemonhost for funsies

 

feel free to remove the +1 wound curio and replace with toughness/+3stam, but i find that in cata+ if everyone runs 2 wounds baseline as per the established meta, healing station heals have to go to the grey screen players as a priority since their next down is a death. having a +1 curio means you can go down once and still leave healing station charges for those 2 wound players who are already on grey screen (which funnily enough happens very often to players who follow the 0 wound meta).

 

 

2 years ago