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[EndGame] NEW META: Gun Zealot | Auric Ready | Guide by Yobi
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 [EndGame] NEW META: Gun Zealot | Auric Ready | Guide by Yobi
 Zealot Build - Warhammer 40k: Darktide 

 [EndGame] NEW META: Gun Zealot | Auric Ready | Guide by Yobi
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Ironhelm Mk IV Thunder Hammer
Transcendant
Ironhelm Mk IV Thunder Hammer
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Momentum

Momentum

Hitting at least 3 enemies with an attack, restores +15% toughness.

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Vraks Mk V Infantry Autogun
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Vraks Mk V Infantry Autogun
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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This is your New Zealot META; A Close-Range "Ranged-Weapon" Zealot.

 

Idea behind the build:

It may seems odd to you but this is what peak performance looks like!

After playing Crit and Wound builds for a while I always thought they are clearly superior in melee compared to Inexorable Judgement. 

This is when it all clicked together;

Inexorable Judgement increases ranged rate of fire (ranged DPS) and damage. There are parts of the talent tree dedicated to Sprinting, Dodging, Ranged Damage, Ranged Backstab, Spread-Recoil Reduction and Reloading. 

Adding to that an Infantry Autogun with Stripped Down and Stealth, I realized I had a gem in my hands; A high mobility, high-dps, immune to ranged damage, close range, stealth, range-weapon zealot.

 

The build is Auric Damnation ready and extremely fun to play.

Here are the key points:

 

Ranged Weapon

  • Weapon of Choice: Columnus Infantry Autogun (Use whichever Autogun is the best in the current IAG meta)
  • Perks: Flak/Maniac if you struggle with killing targets, otherwise you can go reload speed and stamina cost reduction
  • Blessings: 
    Stripped Down is a must; Become immune to range damage while sprinting. 
    Second blessing; DumDum if you need DPS, otherwise Speedload, Terrifying Barrage or Hit&Run

 

Melee Weapon

  • Eviscerator 
    --- Good against Carapace / Superior against Hordes / 1-tap Mutants
    Perks: Carapace + Elite damage
    Blessings: Savage Sweep + Bloodletter / Momentum
  • ChainAxe 
    --- Superior against Carapace / Fine against Hordes / 1-tap Mutants
    Perks: Carapace + Elite damage
    Blessings: Bloodletter + Thrust
  • Ironhelm Thunder Hammer 
    --- Great Against Bosses / Superior against Carapace / Good against Hordes / 1-tap Mutants
    Perks: Carapace + Unyielding
    Blessings: Thrust + Momentum

 

Curios

  • Blessings: HP% Curio (Alternative option is to bring 1x +3 stamina curio if you have trouble managing your stamina)
  • Perks: Stamina Regen + Sprint Efficiency + Anything else

 

Talent Synergy:

  • Fortitude of Fellowship + Loner = Easier to regen toughness
  • Voice of Terra; +Toughness on ranged kill
  • Anoint in Blood; +25% Range Damage
  • Ambuscade; +20% Damage if you hit enemies in the back with a ranged weapon
  • Pious Cut-throat; 20% Ability Cooldown if you kill things from the back
  • Inexorable Judgement; +20% Ranged Attack Speed +20% Damage
  • Sainted Gunslinger: +3% reload speed on melee kill, stacks 10 times (+30% reload speed)
  • Unremitting; 20% Sprint Cost Reduction + another 45% Sprint Efficiency from Curios + 20% from weapon (optional)
  • Swift Certainty; +10% Sprint Speed, Sprinting procs dodging
  • Dance of Death; -75% Spread and -50% Recoil on dodge (swift Certainty + sprint cost reduction synergy)
  • Good Balance; 25% damage reduction on dodge (swift Certainty + sprint cost reduction synergy)
  • Until Death + Holy Revenant = life savers if you make mistakes while mastering this build.

 

Other noteworthy talents:

  • Thy Wrath Be Swift: Cannot be stunned in Melee + Gain Speed if hit in melee
  • Backstabber: +20% Backstab Melee Damage (for boss/carapace killing with Thunder Hammer)

-- I'm personally happy with the build as it is but if I wanna pick slightly different talents I'd sacrifice one/some of the following: Sainted Gunslinger, Invigorating Revelation (ability modifier), Pious Cut-throat (CDR), Until Death + Holy Revenant

 

How to play:

  • Hordes / Unarmored melee enemies: Bring out ThunderHammer/Eviscerator/ChainAxe
  • Mutants: Bring out ThunderHammer/Eviscerator/ChainAxe, Charge it up, dodge, hit
  • Carapace: Bring out ThunderHammer/Eviscerator/ChainAxe, Charge it up, dodge, hit
  • Bosses: Bring out ThunderHammer
  • In general:
    Your job is to take out all elites especially the ranged weapon ones (Gunners, Shotgunners, Reapers) as well as shootie boys (shooters) before they can be a threat to your team. 
  • Sprinting/Sliding:
    Sprinting above 50% stamina makes you immune to ranged damage (Stripped Down)
    Sliding makes you immune to all attacks.
    Stamina Regen and Sprint Efficiency allows you to sprint forever.
    Sprint/Slide between ranged enemies with your ranged weapon equipped. Swap to melee to force them switch to melee too and kill them.
  • Stealth Usage:
    If you get pinned down use stealth to escape
    You can use Stealth to get behind very compact enemy lines in small corridors
    Remember to always hit/shoot the back of the enemies; You deal extra damage AND refresh your CD on kill.
    Remember you can use stealth to rescue your team-mates
    If you are planning to rescue team-mates remember to RUN to them and THEN use stealth. I see many people use stealth to get to them and then cant rescue because they have aggro
    Never use stealth to pick a downed team-mate in the middle of a horde, he is going to spawn with low HP and get insta-killed by 20 mobs who are already attacking him (since you are invisible)

 

Thank you if you made it to the end of this guide.

I know it still sounds odd/unorthodox to you but trust me and give it a try.

Below you'll find a video where I clutch the game, I do the highest damage and I clear whole rooms of gunners/reapers/shooters by my own while my team is pinned and unable to move forward

 

If you upvoted this guide I tip my hat to you, sir.

Video

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2 years ago