A Thunderhammer slightly more capable of dealing with several enemies. It can cleave through multiple light enemies before dealing the obliterating blow while activated.
Ironhelm Mk IV Thunder Hammer
Weapon - Darktide
Unlike other power weapons, Thunder Hammers conserve energy by only activating their power fields upon impact, often with a booming crack that gives the weapon its name.
Available on
Specialization
Crowd Control
Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once.
Obliterating
Large, heavy and powerful, this weapon unleashes devastation upon each blow, with a sound like a thunderclap.
Stats
Crowd Control
Increases a weapon's Stagger, Impact and Cleave.
- Attack Speed: [1 - 1.14]
- Attack Speed: [1 - 1.14]
- Stagger vs First Target: [11.5 - 18.5]
- Cleave Damage Distribution: [6.75 - 9.25]
- Cleave Stagger Distribution: [6.75 - 9.25]
- Stagger vs First Target: [27.5 - 32.5]
- Cleave Damage Distribution: [12.5 - 17.5]
- Cleave Stagger Distribution: [12.5 - 17.5]
Damage
How much damage the weapon inflicts.
- Damage vs First Target: [125 - 175]
- Damage vs First Target: [222.5 - 307.5]
Defences
Affects Stamina efficiency, as well as the length and speed of dashes.
- Sprint Cost: [1.88 - 1.63]
- Push Cost: [3 - 1]
First Target
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
- Power vs First Target: [0.88 - 1.13]
- Power vs First Target: [0.88 - 1.13]
Penetration
Weapon's effectiveness against Armoured enemies.
- Damage vs Flak Armoured: [0.59 - 0.9]
- Damage vs Carapace Armoured: [0.14 - 0.25]
- Damage vs Flak Armoured: [0.59 - 0.9]
- Damage vs Carapace Armoured: [0.31 - 0.5]
Actions
Strikedown
A powerful attack targeting one enemy.
Relentless
Wide attack that staggers many enemies at once.
Activate
Power up the weapon for a stronger attack.
Damage Tables
Available Blessings
Hammerblow
+19-25% Impact for 1.5s on Hit. Stacks 5 times.
Headtaker
+3.5-5% Strength for 3.5s on Hit. Stacks 5 times.
Momentum
Hitting at least 3 enemies with an attack, restores 12-15% toughness.
Shock & Awe
-30-60% Enemy Hit Mass for 2s on Kill.
Skullcrusher
Target receives 1-4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Slaughterer
+5-8% Strength for 4.5s on Kill. Stacks 5 times.
Thrust
Up to +5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Thunderous
Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Thunderstrike
Target receives 1-4 Stack(s) of +10% Impact if already Staggered. Lasts 5s.
Trauma
+14-20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
Available Perks
Frequently Asked Questions
At which level does the Ironhelm Mk IV Thunder Hammer unlock for the Zealot in Darktide?
The Ironhelm Mk IV Thunder Hammer unlocks for the Zealot at level 15.