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Auric/Maelstrom: Emperor’s Berserker
ToeMonkey 1 year ago
 Auric/Maelstrom: Emperor’s Berserker
 Zealot Build - Warhammer 40k: Darktide 

 Auric/Maelstrom: Emperor’s Berserker
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Tank
Frontliner
Melee
Allrounder

Weapons

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Tigrus Mk III Heavy Eviscerator
Transcendant
Tigrus Mk III Heavy Eviscerator
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2-5% Melee Critical Hit Chance
10-25% Damage (Maniacs)
Shred

Shred

2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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10-25% Damage (Carapace Armoured Enemies)
4-10% Ranged Damage (Elites)
Hand-Cannon

Hand-Cannon

30-60% Rending on Critical Hit.

Surgical

Surgical

10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Talents

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Description

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With high damage, sustain, and mobility, purge heretics in any difficulty with ease. 

Martyrdom gives you a massive boost to damage and survivability when things go south. Especially with the increased attack speed (w/Fury up to 54%!), you’ll be activating critical hits much more often, granting you 50% toughness damage reduction. With 6 Martydom stacks, your base reduction will be 50%, meaning you’ll have 100% toughness damage reduction! Just keep swinging at heretics and you’ll be nearly unkillable.

 

Fury of the Faithful is what allows this build to work well, even without any Martyrdom stacks. Use it to engage/stagger enemies, or to restore toughness in a pinch. The 10 second, 20% attack speed boost allows you to attack more often, allowing for more Crits, which in turn grants cooldown on Fury!

The main drawback of the Eviscerator is the low Carapace damage. This is where the ol’ reliable Revolver comes in. With Surgical, Hand Cannon, and Carapace/Elite damage, it’s possible to 2-shot Crushers, or at least put them in their last sliver of health to be finished off. The headshots also provide a slight stagger to help manage a Crusher/Mauler patrol. Aside from carapace, the revolver is just a nice little gun to pull out to quickly dispatch Specials before they become a problem to your team.


The final line of defense for you and your team is the Stunstorm Grenade. Use them to get a quick revive off, or to give your team the necessary time to thin out a problematic horde.


The 5% Toughness on Curios can be replaced to suit your preference. Gunner/Sniper Resistance, Stamina Regeneration, Health, or Ability Cooldown work well.


Some additional gameplay notes:

•With some Punishment stacks, you are able to stagger Maulers with a Push attack.

•When activating Fury of the Faithful into a horde, Heavy Attack 1 can cleave through many enemies with the guaranteed Critical, granting many Ability Cooldowns.

1 year ago