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Lantern
YOU SHALL NOT PASS
Horde-Clear
Anti-Special
Anti-Elite
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 YOU SHALL NOT PASS
 Zealot Build - Warhammer 40k: Darktide 

 YOU SHALL NOT PASS
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Indignatus Mk IVe Crusher
Transcendant
Indignatus Mk IVe Crusher
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10-25% Damage (Maniacs)
10-25% Damage (Carapace Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Trauma

Trauma

+20% Impact for 2 seconds on Repeated Hit. Stacks 5 times.

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Darktide item card top
Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
Darktide item card middle
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Health
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+1-4% Combat Ability Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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The premise of this build is purely stopping enemy advances in their tracks. The way to play this is using speed to your advantage, dashing around the area to clear enemy pushes for your more fragile teammates. You are the shocktroop, the line breaker. 

Crusher, the beatin stick.  Push attack followed up with light attack is able to stop even the largest hordes in the right position.  Charged heavy attack can easily handle most enemies but the largest. If they don’t go down immediately, they will be left begging for mercy after you give them a good ole attitude adjustment. 

The revolver bridges the gap for reaching out and touching enemies, with a good roll on a revolver with full stacks can two tap headshot a crusher. 

What are you doing still reading? Go smash some heretics. 

2 years ago