2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
This build decimates entire rooms full of enemies. Spam your flame on everything possible while dodging when needed. Use your sword for tanking Bosses/DH and dodge when you need to recupe peril. Your should will be available off cooldown so use it to move through tough areas. Gunners and snipers are your enemies so lookout for them and use BB and hide while it charges. Set fire to everything else. Use your strong melee attack on weakspots to kill specials in melee. Use BB to secure kills on distance targets to build damage stacks but be very fast. Your ally will see the glowing head and try to steal your kill, not understanding you picked one of five choices and want to get a shield up quicker for him to keep his stupid arse in the fight. It's usually an Ogryn that is looking for it, you know how they are; standing in front of you when you're waiting for a mutant to charge and time the stab headshot at the right time but all you can see is his fat arse. They don't think about the long game. Just ME THROW ROCK HURHUR