2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
2 Shots on Critical Hit. 2-5% Ranged Crit Chance.
Electrocute everything. On 6 stacks hit your Venting Shriek and watching everything burn. Tanking DH/Bosses same as the first build (Auric Fire Magus 1). Melee kills same as before also when necessary but don't go looking for them with this build as it lacks a shield. Vent comes off CD even faster than the shield so get spamming. Long range shots with bowling ball staff but aim for the head. It's also good on enemies who slip the electric net and to beat your ally to the kill for your damage stacks - because for some reason they always target the same one as you even though you targeted it first. People are lazy so play this to join them while also keeping them alive.