Up to 14-20% Strength, scaling with Peril.
40-100% Critical Chance on your next Melee Attack after Special Attack Kill.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Your Secondary Attack cannot be interrupted and loses 20-50% of Secondary Attack Movement Speed penalties.
Simple enough gameplan: Keep your barrier up as much as possible, and let your teammates take shots from there. If a horde (or even just a pack of gunners) appears, give ‘em the old toaster bath with Smite. If there are enemies out of range, or just a high prio target (Flamers, Trapper, Bomber, Sniper, Reaper), charge up your staff and click on their head to watch them mysteriously vanish before your eyes. If a tough nut (Mauler, Crusher, Ragers) walks through your barrier, either disable them with your force sword special attack or just use more lightning depending on the amount of allies, enemies, and peril you have. The only situation that isn’t covered by this build is monstrosities, so I would say to keep your eyes peeled for other enemies so your allies can deal with the big boys. If you keep other enemies off of the monstrosity, sufficiently skilled and single target focused Rejects can easily 2v1 or even 1v1 the monstrosity. Remember that all 3 of your weapons are Warp based, so if you aren’t shooting or running, always be quelling.