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Lightning in a Bottle
Horde-Clear
Crowd Control
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 Lightning in a Bottle
 Psyker Build - Warhammer 40k: Darktide 

 Lightning in a Bottle
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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Unstable Power

Unstable Power

Up to +20% Strength, scaling with Peril.

Bloodthirsty

Bloodthirsty

+100% Critical Chance on your next Melee Attack after Special Attack Kill.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Focused Channelling

Focused Channelling

Your Secondary Attack cannot be interrupted and loses 50% of Secondary Attack Movement Speed penalties.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Simple enough gameplan: Keep your barrier up as much as possible, and let your teammates take shots from there. If a horde (or even just a pack of gunners) appears, give ‘em the old toaster bath with Smite. If there are enemies out of range, or just a high prio target (Flamers, Trapper, Bomber, Sniper, Reaper), charge up your staff and click on their head to watch them mysteriously vanish before your eyes. If a tough nut (Mauler, Crusher, Ragers) walks through your barrier, either disable them with your force sword special attack or just use more lightning depending on the amount of allies, enemies, and peril you have. The only situation that isn’t covered by this build is monstrosities, so I would say to keep your eyes peeled for other enemies so your allies can deal with the big boys. If you keep other enemies off of the monstrosity, sufficiently skilled and single target focused Rejects can easily 2v1 or even 1v1 the monstrosity. Remember that all 3 of your weapons are Warp based, so if you aren’t shooting or running, always be quelling.

2 years ago