Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
4.25-5% Strength for every Enemy you Stagger. Stacks 5 times.
10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Build Playstyle/explanation:
Bolter: Unfortunately reload speed, Pinning Fire and Surgical are mandatory. The other perk can be Flak, Maniac or even Damage to Elites. Mobility is your dump stat, but try to get it higher than 50%. We also need high reload speed for the build to feel more fluid. If you have a good enough stat spread, after 1-2 shots you should have Pinning Fire all the way charged up, and you will be oneshotting all human sized Elites and specials with a no crit headshot, except Maulers, you will need a crit for them, otherwise 2 shots. But this build will crit A LOT.
This is the main focus of the build and your main weapon to deal with almost every threatening enemy on the map. I will explain more about how to use it in the playstyle section.
Melee Weapon: This is mainly for horde control and/or rager/mutant killing if they overwhelm you. Ragers specifically because a lot of times shooting them while they charge will cause them to stagger forwards not interrupting their movement. And auric damnation likes to throw 15 of them at you at any time. Mobility is your dump stat, but again try to aim for higher than 60%.
You can use the Catachan Mk IV as seen above (the parry annihilates Ragers), a Chainsword with Bloodletter and Wrath, a Power Sword with Power Cycler and Brutal Momentum/Rampage or a Shovel (Blessings don't really matter, it offers great CC and horde control regardless). Catachan Mk IV is my most preferred choice, since 2 headshot heavies kill Mutants, parry is great against Ragers and the Light Heavy - Light - Heavy -Light ∞ is great for horde clearing.
Curios: We have more flexibility here, I like running 2 toughness 1 health with 2 damage resistance to gunners and 1 sniper resistance. The sniper resistance is here because of the inherent jankiness of the Bolter, taking longer than other guns to pull out and take the sniper out, making you vulnerable to a devastating shot. This helps with that. The only mandatory curio perk is the triple Toughness Regeneration Speed, which helps A TON, especially with Confirmed Kill, and allows us to tank a whole lot more ranged fire.
There is also a more offensive approach to Curios, where you pick x3 +3 Stamina and exchange the +toughness and +health with stamina regeneration, in order to get more value out of Deadshot. This is a big damage increase but you lose a lot of survivability, so I would only recommend it if you are already accustomed to this version of the Bolter.
Playstyle and general tips:
This is an alternative build I found to be really fun to break the Plasma/Revolver meta staleness a bit.
Go out there and have fun.