10-16 Bleed Stacks from Special Attacks.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
30-60% Rending on Critical Hit.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Range Alternatives: none that are good enough.
Notes on melee:
80% dmg/ 70% penetration/80% shredder + 14stack Bleed blessing will kill any special without heavy attack, if not by animation, immediately from bleed a few seconds after. You can make this more powerful as the argument is that you will spend less type chainsawing an enemy
Blessings and Perks completely centered on killing maulters/elites/ and bosses. You only need power against those enemies. You get enough horde clear from agile engagement + weapon specialist switching+ competitive urge. However, slaughter/headtaker blessing can replace those if needed for more horde clearing. These recommended set of blessings and perks were designed to kill maulers on full shredder overhead swing to weakspot head.
This build was largely designed to complete smoke nade blessing.