7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.
30-60% Rending on Critical Hit.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
INTRO
Are you tired of wiping due to bosses overwhelming you? Trying to clear Monstrous Specialists Maelstrom but missing a Thammer Zealot? Want to be good at killing everything whilst supporting your team? Then KABOOM is the right build for you! This explosive entry into the veteran playstyle touts every single grenade talent so you can NUKE those heretics in Michael Bay fashion.
Designed to be a fun and explosive support build to take into Monstrous Specialists Maelstroms(say that 5 times fast). For normal play switch Krak with Shredder grenades.
Attack Legend:
(SB, L1, L2) - Special Block Cancel, Light Attack 1, Light Attack 2, Repeat
H1, H2 - Heavy 1, Heavy 2
P, L4 - Push Attack, Light Attack 4 (they combo)
S - Special Action
B - Block
SB - Special Block Cancel
This calculated playstyle prioritizes the following:
(1) Grenades - DELETE bosses/armor
(2) Support - Aid your team when they need you most
(3) Team Damage Buff - Everyone gets free damage!
WEAPONS
Munitorum Mk VI Power Sword
Slow to some and divine to others - the Mk VI Power Sword is a high skill, high reward type weapon that excels in horde clear and dealing with armor. It's a good all-rounder that you can use in any situation - good to complement the revolver.
The (SB, P, L4) combo does great burst damage on weak spot hits but the hitbox for the sword is weird on the Push Attack. Aim higher and to the left to land the weakspot hit.
Brutal Momentum allows us to give free haircuts with horizontal lights (L1, L2)
Power Cycler - Our special action gives amazing cleave/damage/armor pen. Power cycler just gives us more of that. Recommend at least Tier 3 to for all combos.
25% Maniac - Kill Mutants in 2 swings instead of 3.
25% Carapace - Kill Crushers/Maulers faster.
Notable Combos:
Horde clear - (SB, L1, L2)
Single Target - (SB, P, L4)
Zarona Mk IIa Quickdraw Stub Revolver
Our special/elite killing extraordinaire. 1-tap priority targets with a satisfying BANG. I get goosebumps when I think about this weapon.
Hand Cannon - Delete armor
Surgical - Procs Hand Cannon. Sometimes it takes a moment to find your shot, but when you do you know it will only take one.
5% Crit Chance - Hand cannon proc
10% Reload Speed - quality of life
CURIOS
Prioritize Health, Toughness Regen, and Stamina Regen for general gameplay survivability. Good and versatile for most situations.
TALENTS
Grenadier, Grenade Tinkerer, Field Improvisation, Twinned Blast, Demolition Stockpile, Demolition Team
Most of the talents here are self-explanatory. As a grenadier build we take every grenade talent to make sure we have enough grenades for when the big bad monstrosities come knocking.
Survivalist, Voice of Command, Focus Target, Field Improvisation
We support our team with: ammo regen/toughness heal/instant revive/crowd control/damage buffs/grenade stockpile/corruption healing.
PLAYSTYLE
Position yourself in the center of your team to offer the most benefit and support. With Focus Target being your "summon death" button - you decide which enemy dies first. Don't spam your ping. Get into a rhythm of letting the stacks build and pinging priority targets with large health pools/armor. Do this often enough to keep buffing your team's damage through Redirect Fire.
Revolver to keep your team safe from specials, at ANY range. Place one between the eyes so your team can move on to the next threat without skipping a beat. Just keep that iron loaded gunslinger. Your power sword will handle all other non-monstrosity situations.
You can use Voice of Command to:
Hands-down the most versatile skill in the game. Arguments can be made for dropping the "revive" point in favor of spamming the shield/stagger. Since this is a support build we opt to take it for it's game clutching plays. Because we have the longer cooldown do not use this ability liberally or pocket for that "perfect scenario." Analyze the situation and give the team what it needs, when it needs it.
Krak Grenades - HUGE safe damage to monstrosities. Make sure you have a max stacked ping on the boss to see their health get DELETED. Between your big grenades and you buffing the team's damage you should only need 2 grenades to take one down. Thanks to Field Improvisation, you have a backup supply of nades while you carry an Ammo Pack. 4 monstrosities show up at once? Drop the armor pack and get to throwing!
You have a wide array of solutions to many different problems, as such this build has a very high skill ceiling, but EXTREMELY rewarding when you can hit all your high-notes.
Discord: @dibbles.