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 The Visionary
 Psyker Build - Warhammer 40k: Darktide 

 The Visionary
 Psyker Build - Warhammer 40k: Darktide 

By Koreth

Class

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Weapons

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Darktide item card top
Illisi Mk V Blaze Force Sword
Transcendant
Illisi Mk V Blaze Force Sword
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Unstable Power

Unstable Power

Up to +20% Strength, scaling with Peril.

Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

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Darktide item card top
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
Darktide item card middle
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

-
-
+1-4% Combat Ability Regeneration
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

-
-
+1-4% Combat Ability Regeneration
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

-
-
+1-4% Combat Ability Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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See the battlefield, shape the fight.

 

Weapon choices are very much personal preference. I prefer a horde clear melee weapon and elite/specialist staff (to save ammo for the rest of the team).

 

Bubble is basically always available to you, use it frequently to dictate the fight. Place it in doorways and ends of corridors, or against walls and other places enemies don't spawn to immediately channel enemies. It blocks shots in and out of it, it also blocks grenades (they still hit the ground and explode causing fire inside the bubble, but they won't fall inside the bubble) and nets. See sniper lines? Cover your team. Being peppered on all sides by heretics in this new open room? Drop a bubble in the middle and take the space. Moving forward quickly only to hit some bullshit? Back up to the bubble. Have a monstrosity to fight? Hey it's hard to avoid all hits, maybe dip into the bubble for a top off while you juggle dodging the monstrosity, clearing the specialists, and avoiding the horde.

 

Smite is your get-out-of-jail-free card for the whole team. Someone's getting hit? Swap to smite and lock everything down. Elites blocked by chaff in the new room? Quick charge your smite and knock them all down. If you're feeling generous, you can deal with poxbursters and you effectively trivialize hunting grounds. Any time you're feeling your team is on their back foot, charge to full and let it go, smite will reset the battle field with the best of them and you can quickly quell peril to do it again. Freeze time and carry your team through this Emperor-forsaken place!

2 years ago