This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
Up to 14-20% Strength, scaling with Peril.
2 Shots on Critical Hit. 2-5% Ranged Crit Chance.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
(Disclaimer: while I use a version of this build, it is still in-progress; modify however)
This build is focused on getting crits a maximizing the effects of those crits. While this build may struggle some with extreme hoard clearing, your melee is more than good enough to keep up as long as you properly position and dodge. The main struggle is boss clearing which is generally difficult as psyker, but you'll have all the support you need for yourself and your team to make it out.
The Voidstrike staff is your main source of damage for things that need deleting. Focus on specials and elites. Use your bubble and map features to protect yourself for big charges and big crits against those elites. A LOT of this build has gone towards critting and crit buffs- you should have about ~30%+ crit chance at all times & with other ranged/warp damage buffs with Surge blessing, you will be a delete button. Anticipation (extra dodge duration and number of dodges) will help keep you safe if you get overwhelmed and need to bubble/pull out smite/pull out melee.
Illisi is my preferred sword, but melee choice is more personal preference. I went with Illisi because of its hoard clear over the Deimos and the force charge can help mow down specials or elites as needed. The hoard-focused melee is more to shore up the high single target damage of the staff. Dodge to your heart's content to quell peril, get away from Crushers, catch up with your team, etc.
Smite and bubble are your support. Smite's mass stagger potential is unparalleled so use it for particularly nasty hordes of specialists. If a hound or a trapper spawns and you can't immediately blast their head off, pull out the lightning. One recommendation: be choosy with Smite, don't pull it out all the time. For lower difficulties or smaller groups of specialists, you're probably better off blasting away with your staff. If you're on a squishier team that needs some breathing room (psykers or vets) or facing hi-intensity hounds, pull out Smite more often.
Bubble, with help from warp charges from blasting everything, should be up nearly all the time. While bubble is good for defense do NOT be afraid to use it offensively- place it on gunners to block the group of them firing away, place it forward to urge your team to push up, place it on Beast of Nurgle to stop the rain of vomit, etc. In general, I like to use bubble to help my team position. People go where the bubble is. Fair warning that despite warp charges letting you have bubble up constantly, Do Not place it on cooldown. Retain it for sniper shots, gunners, and whatever ranged threats you need to ignore while you explode a Crusher's head. Basically use it to buy time from ranged threats and position your team.
Curios are mostly user preference, though 1 health increase and 2 toughness increase + sniper and gunner resistance are heavily recommended. You can also take 2 health 1 toughness. I like to take corruption resistance/grim resistance because I collect a lot of grims. Toughness regen is completely optional. I take it because I take the 2 toughness increases.
The main areas you might want to deviate with this build are in the first few abilities & in the aura. I have Prescience here for even more crit chance but the other auras are just as viable, especially Kinetic Presence. The passives at the top of the tree are up to preference though I don't recommend Perilous Combustion. Focus on toughness regen. Since Empowered Psionics does relatively little for Smite, focus on Warp Siphon for extra bubble uptime.