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Bleed Crit + Flamer
Corina 1 year ago
 Bleed Crit + Flamer
 Zealot Build - Warhammer 40k: Darktide 

 Bleed Crit + Flamer
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Frontliner
Support
Allrounder

Weapons

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Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
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+2-5% Melee Critical Hit Chance
+4-10% Melee Critical Hit Damage
Flesh Tearer

Flesh Tearer

+5-8 Bleed Stacks on Critical Hit.

Mercy Killer

Mercy Killer

+52.5-60% Weak Spot Damage (Enemies with Bleed Stacks).

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Increase Ranged Critical Strike Chance by 2-5%
+4-10% Ranged Damage (Groaners, Poxwalkers)
Fan the Flames

Fan the Flames

Primary Attack ignores 30-60% Stagger Resistance on Burning Enemies, as well as dealing +30-45% Impact.

Overpressure

Overpressure

Up to +2-5% Strength, scaling with remaining Ammunition. Stacks 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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The Perks and Blessings are what I am currently running.

 

Knife perks can be whatever really. Blessings for Flesh Tearer can be replaced with Lacerate for an easier stacking bleed. 

  1. The Knife should have Damage, Pen and Finesse at the highest, no less than 75%.

 

  • First Target is your dump stat, its purpose is on how much damage it does to the first target when hitting multiple, not how much damage it does to a single target.
     

Flamer perks can also be whatever as well. Blessing for Overpressure can be replaced with Blaze Away.

  1. Flamer also should have Damage and Cloud at the highest, also no less than 75%. 
  • I would suggest having Ammo and Burn as the next highest stats, especially Ammo. 
  • More reserves and large magazine size while Burn can help the DoT finish off the trash and named mobs, assuming you can calculate the damage. 

 

Curios should be 20-21% Max Health for maximum raw survival. Toughness comes from talent nodes and Chorus refill. 

  1. Perks for curious must include +5% Max Health and +4% Ability regen for all 3, the 3rd perk can be anything but is recommended to be Gunner resist because they're a pain in the ass. 

 

Talent trees go as shown

  • I prefer using the Stunstorms to crowd control or save in dire situations. 
  • Beacon of Purity is also the preferred Aura choice
  1. Benediction can serve as a replacement 
  • Never choose Loner for this build.

 

Chorus is the Ability and what this build revolves around, reducing the ability downtime for maximum usage. 

  • Taking Invocation of Death pairs the Bleed and Crit of this build together to reduce the cooldown. 
  • It must be taken for this to work. 

 

Flamer is the weapon of choice for my liking of horde clear and the knife is for single targets and bosses (Even Beast of Nurgle from behind.) Flamer can be swapped for Revolver and Knife for MK 9 Heavy Sword.

 

  1. Mk 9 Heavy Sword is less reliable than Knife for this build
  2. Revolver is a great single-target choice and allows you to target Gunners and Snipers
  3. The weapon role will be swapped around if you follow this change.
  4. Eg. Horde clear goes from Flamer to Sword and Singles from Knife to Revolver.

 

This is also a support-type build. It will be difficult to carry any runs on your own or clutch with this build, it won't be impossible but will be hard. 

  • Revolver and Sword have a higher chance of carrying and clutching than Flamer and Knife based on personal experience.
1 year ago