This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
Up to 14-20% Strength, scaling with Peril.
2 Shots on Critical Hit. 2-5% Ranged Crit Chance.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
This one is high risk, high reward. Play normally with the staff and sword until you see massed elites/feel like gambling. Activate your special, then start firing volleys of charged void strike shots. Your crit chance should be, at minimum, 50%, but can be as high as 60+%. This means at the worst you're firing 3 void bolts per 2 shots, a 50% damage increase. Additionally, those shots must be crits, which is another damage increase on top of that. You must keep your peril in check. Let it hit 100% and cool down if you get a breather moment. There's no good reason for keeping it up constantly if you don't need.