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Zealot auric mael easy carry
Horde-Clear
Anti-Special
Anti-Elite
+7 more
 Zealot auric mael easy carry
 Zealot Build - Warhammer 40k: Darktide 

 Zealot auric mael easy carry
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Atrox Mk VII Tactical Axe
Transcendant
Atrox Mk VII Tactical Axe
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10-25% Damage (Maniacs)
10-25% Damage (Carapace Armoured Enemies)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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10-25% Damage (Unyielding Enemies)
10-25% Damage (Unarmoured Enemies)
Fan the Flames

Fan the Flames

Primary Attack ignores 70% Stagger Resistance on Burning Enemies, as well as dealing +45% Impact.

Showstopper

Showstopper

20% chance Elite and Special enemies Explode on kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Health
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Health
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Maybe it's just me but nothing felt easier than this build to carry a team of randoms trough the highest dif levels.

 

The goal here is to spamm your ability every 10-20 sec, you will use the fast movement of the atrox axe to dash around and give away one shot backstabs you can use the push back to gain momentum and reach the ennemy's backs, also defending your allies is a great opportunity to get easy backstabs. Your main ressource is the horde's minions.

 

You will munch your own cooldowns away, it litteraly does melt that gauge.

 

No matter how things turn out you will gain cooldown best scenario from backstab crits, but also regular crits or input damages and be able to spamm your control ability.

 

The bolter is an alternative to the falmer it allow you to bully bulwarks heavy armor and bosses, while the flamer is more suitable when your team is spec DPS, it's up to you.

 

Are you ready to own the battlefield ? The strike team's destiny lies within your hands.

2 years ago