Table of Contents
Class
Weapons
Curios
Blessed Bullet
Transcendant
Blessed Bullet
Transcendant
Blessed Bullet
Transcendant
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
I don't feel good enough to run damnation with this build but its been a LOT of fun so far.
Main idea:
- Melee-focus build with quickdraw potential for ranged takedowns. ONE melee kill makes you reload a bullet when you switch to ranged. you are fully able to never reload your revolver unless you want to manually and if you kill anything with melee you're never left empty handed with your revolver
- With 1 stack of melee kill, revolver has around 70% crit chance. if you kill 2 mobs you have a guaranteed crit.
- After getting a ranged kill, you get a nice bonus for dodge distance and melee attack speed so if you're in a tough situation keep that bonus up. revolver will clear a line in the horde each time you switch to it.
- Ability can function as a panic button when SHTF to restore toughness.
Current thoughts:
- juicy +5%Crit || +25Tough node available in case some other node sucks.
- "Grenade Tinkerer" only good for bosses. testing out usefulness rn. might swap for one of the nodes above.
- "Duck and Dive" is cool. but how useful? Restores a crapton of stamina but do I need that?
- "Reciprocity" doesn't trigger as often as I had thought. skill issue or trash node?
v3.0 changes:
- swapped "Out For Blood" line for +1 stamina, saved 1 SP
- switched to SHOUT + more SPs down below shout all the way to "Iron Will"
- "Skirmisher" not worth it. low duration, losing all stacks at once.
- reintroduced "Agile Engagement"
- works well not only for quick crusher shots but also when swapping for a revolver shot on horde (melee buff)
- also has +10% melee node. juicy.
- swapped health for toughness curio as you build a lot of toughness now
v2.1 changes:
- Agile engagement node sacrificed for "Confirmed Kill"
- this node proved to be crazy good on pulse commander, now testing in progress if it was worth losing 10% melee damage
v2.0 changes:
- Revamped for ammo aura and krak nade with essential buff node for replenishment
- both brittleness nodes left out in favour of the above change -> now you can just yeet a nade at crushers anyway
- Thanks to 3 krak nades now also deals damage to bosses