1-4 Bleed Stacks on non-Weak Spot Hits.
5-8 Bleed Stacks on Critical Hit.
30-60% Rending on Critical Hit.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
This build is made with a playstyle with a few things in mind:
The Hand-Cannon and Surgical blessings are needed to provide one-shot potential on priority targets. Tier III or II Surgical are passible blessing tiers, but tier IV Hand-Cannon is absolutely ideal.
The Zarona Revolver is preferred over the Agripinaa Revolver for its further range, higher damage, and high Cleave values, making it viable for quickly swapping it out to cut through a horde while simultaneously activating Weapons Specialist to upkeep optimal melee combat.
Its lengthy reload time is offset with Always Prepared, but it never hurts to reload when you have some space, especially when you create space by dodging. A high mobility stat on this weapon is optional but encouraged if one wishes to take advantage of this technique.
There aren't really any ideal perks, so the matter of choosing perks is up to one's preferences and concerns.
It comes down to preference, but one would usually prefer the Mk VI Combat Blade over the Mk V Combat Blade for its first two horizontal heavy attacks. Weaving horizontal heavy attacks in with light attack spamming can offer space for yourself.
The blessings also come down to preference. However, the Lacerate and Flesh Tearer blessings can contribute to large damage towards Bosses and units of high health. One could forgo Lacerate for the Precognition blessing in order to activate the Exploit Weakness talent.
To contrast preference, having an extra +5% Critical Hit Chance on your blade is recommended to activate Exploit Weakness and amplify overall horde clear by decreasing rates of butterknifing (not one-shotting basic enemies.)
It is not confirmed by the author, but it is suspected that dodging while heavy attacking with the Mk VI can catch more enemies in a horde with its hitbox. This can lead to being able to handle packs of elites or specials by dodge-dancing around them while spamming light combos while weaving in horizontal heavy attacks.
The mobility offered by this blade includes longer dodge distance, higher amounts of quickly-paced dodges, and a sprinting heavy attack.
The goal is to maximize the amount of Toughness your Veteran can have as long as your preferences permit. 2 Toughness blessings as well as Toughness perks on all of your curios leads to an amount of 170 Toughness.
Grabbing two additional nodes further down the tree leads to 200 Toughness.
This is all to take advantage of the Iron Will talent, as well as your expected playstyle of priority target takedowns, leading to a constant regeneration of toughness with Confirmed Kill.
Take other perks as preferred. One often does not know what particular enemies they may come up against, so Health perks are a worthy consideration for a neutral individual.
Survivalist is considered the best aura amongst the Veteran community, but is often overlooked in this build as the intended playstyle negates the need for Survivalist to a selfish extent.
Determined is often taken with the revolver to negate Suppression. Lack of this talent can have one vulnerable to Gunner fire and leave your aim to chance. However, throwing grenades, finding cover, and seeking alternate angles of attack can counteract this weakness.
The horde clear of this build is not optimal, but serves well enough in a setting of consistent Coherency.
This build is susceptible to situations where you are confronted with a Monstrosity while teammates are unavailable or lacking in power. The chosen talents and weapon choice is to encourage opening the Monstrosity up to taking more damage from your teammates.
If boss damage is a concern, one may instead opt for Krak Grenades to not only deal with Crushers efficiently, but deal significant damage to Monstrosities.
However, Shredder Grenades provide crowd control and can affect other enemies surrounding the Monstrosity, providing breathing room for you and your teammates. The Bleed effect is also substantial as it will prove good ramping damage to the Monstrosity.
I don't have any. It's hard enough working off 8 INT, a fried brain, and a passing dream. Just keep together with squadmates and mail your prayers to the sinners in the form of a .500 round to the head. (I don't goon over guns nor am I a tankfucker so sorry if I got that wrong.)