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BY THE HAMMER AND THE FLAMER
Horde-Clear
Anti-Boss
Crowd Control
+2 more
 BY THE HAMMER AND THE FLAMER
 Zealot Build - Warhammer 40k: Darktide 

 BY THE HAMMER AND THE FLAMER
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+6-12% Stamina Regeneration
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+6-12% Block Efficiency
+2-5% Health
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Hammer and flamer build. Hammer is for bosses and low density hordes, flamer is to deal with high density hordes+soften up the elites mixed in with the fury of the faithful interaction with ranged damage(lowers the armor level by 1 of all enemies(not including unyielding, infested, maniac) you deal ranged damage to while calculating damage dealt).

2 years ago