Veteran
Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
14-20% Damage on Second, Third and Fourth shots in a Salvo.
4.5-6% Strength on Chained Weak Spot Hit (Any Target). Stacks 5 times.
Toughness negation will be iron will and exhilarating takedown for the 50%reduction at 75%+ and 30% reduction at 3 stacks. this will keep you alive most of the time as long as you range weakspot kill.
This is a nonmeta for fun build that focus on balancing damage for weak weapons as well as too strong. so they perform decent(not Op).
For damage the builds basedamage has been increased to compensate for the lack of damage in a weapon, so with this build most weapon will work decent. (2-4 headshotsor 2 body - 1 headshot depending on what blessings you have).
For harder modifiers like increased ambient elite's, special turns to elite etc. use meta weapons or high damage weapons like: Zarona, Boltgun, Plasma, heavy lazgun pistol(never without extra rending), Graiametawep, shotgun with good blessings etc.
It has decent support/surivability since you pick VoC for shouts that are up almost always if you keep range killing specials, wich is this builds job. (pick mutant instead of unyild/flak for increased specials modifier).
Krak grenades are mostly for use on bulwarks that are annoying try to stack them for a double or tripple kill in one grenade.
Stamina on trinket's is mainly for doing parry with the sword on high amounts of Tanky elites, or for sustain during getting overrunned by horde if alone. helps for ressing people as well.
This build is heavily depenending on teamplay(coherency for toughness) or good kiting/sliding.
If you feel like doing more damage and less defence, remove the talents mentioned at start and swap them with crit chance talents.
or take both those away, remove agile and melee boost and go down into rending mid tree and ogryn damage+.
Hope you like it. gl out there.