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Ultra Tanky Ogryn Build for Patch #16

Ultra Tanky Ogryn Build for Patch #16
Build for Darktide

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Tank
Frontliner
Melee
Other
Allrounder

Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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+10-25% Damage (Unyielding Enemies)
+4-10% Melee Weak Spot Damage
Thunderous

Thunderous

Target receives 1-4 Stacks of 5% Brittleness on Hit. Lasts 5s.

Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Lorenz Mk V Kickback
Transcendant
Lorenz Mk V Kickback
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+5-10% Reload Speed
+4-10% Ranged Damage (Elites)
Blaze Away

Blaze Away

+8% Power for every shot fired during continuous fire. Stacks 5 times.

Surgical

Surgical

+10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Snipers)
+6-12% Stamina Regeneration
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Talents

Description

For a full explanation watch this video here: https://youtu.be/vV1pC1S6PTY

 

The Build is designed to be extremely tanky. You have A LOT of Damage Reduction, so just charge right into battle and start doing heavy attacks. Prioritise Elite Enemies where possible and be sure to dodge while attacking. Trappers are your worst enemy, you cannot deflect a net with your charge, so instead, be sure to avoid getting netted.

 

Dogs are not too bad, but becareful and aware of them.

 

Your shotgun is practically a sniper so use it liberally if you have a Veteran with Survivalist to restore your ammo.

 

Last but not least, YOU MUST ALWAYS CHARGE THE BOSS. Get right in there and hold the line while your team takes it out. The only exception is the Beast of Nurgle, draw that in to an easy location and charge it to stun.

Video

7 months ago