+1-2 Extra Chained Energised Hits and +2.5-10% Impact on Energised Hits.
+5-8% Strength for 4.5s on Kill. Stacks 5 times.
+30-60% Rending on Critical Hit.
+10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
A fresh take on the revolver. With this one, we're giving up the ability to one shot crushers and maulers, but we're gaining a ton of melee damage and utility. With weapon specialist and always prepared, you passively reload your revolver as you kill things in melee (as long as you swap to it). Getting 1 round back in the chamber after ANY melee kill means switching between melee and ranged has never been easier. Invigorated lets us farm stamina as long as we're getting kills with our ranged weapon. If you find yourself low on stamina, swap to your melee weapon to replenish 20%. You can then swap back to the revolver and kill something from the hip, swap back and get another 20%. This is basically infinite stamina on demand and even helps out a lot with blocking crucial melee attacks, since you will almost always have 20% stamina coming back to you whenever you pull out your melee weapon. Weapon specialist is also going to give us guaranteed crits after 2-3 melee kills (depending on if you have the surgical blessing. Even if you don't have an optimal revolver for this, as long as you have hand cannon and +maniac damage on the weapon, you're going to find a lot of success. This is a really fun build that can take a lot fo different weapon setups. So if the revolver or power sword isn't your thing, try any other fast drawing ranged weapon and you'll have fun with this one.