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Zealot Gunman V2.2
MetalHead6991 1 year ago
 Zealot Gunman V2.2
 Zealot Build - Warhammer 40k: Darktide 

 Zealot Gunman V2.2
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Crowd Control
Frontliner
Ranged
Allrounder

Weapons

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Turtolsky Mk IX Heavy Sword
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Turtolsky Mk IX Heavy Sword
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Headtaker

Headtaker

6.5-8% Strength for 3.5s on Hit. Stacks 5 times.

Deathblow

Deathblow

7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

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Agripinaa Mk VIII Braced Autogun
Transcendant
Agripinaa Mk VIII Braced Autogun
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Deathspitter

Deathspitter

5-6.5% Strength for 3.5s on Close Range Kill.

Fire Frenzy

Fire Frenzy

Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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Talents

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Description

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This is another build I've experienced success with in Auric Damnation missions. Pretty similar to my other gunman build for zealot, but we are using holy revenant now for more clutch potential. 

 

For the melee weapon, I choose the MK 9 Heavy Sword with Deathblow in order to cleave multiple enemies with the vanguard heavy attacks. You can easily chain headshots with the vanguard attacks of the MK 9, which causes Deathblow to proc easily. Headtaker is for additional damage, which is especially useful against bosses and beefier targets.

 

For the ranged weapon, I've been using the Agripinaa Braced Auto. The main strength for this braced auto gun over the Graia Braced Krinkov is being able to hit two targets per bullet. You can easily use this gun to clear a horde and shooter groups thrown in due to the cleave of this gun. Braced autos are also good at suppressing ranged enemies and groaners. 

 

For trinkets, I choose gunner and sniper resistance and extra toughness. The former two are for general damage reduction due to the sniper and reaper gunners dealing heavy damage if they shoot at you while you're unaware of them. Extra toughness means more toughness gained from Second Wind and The Voice of Terra. Zealot already has a good amount of stamina regen on tap. Feel free to swap one of these out for Bomber resistance so poxbusters deal less damage when they blow up near you.

 

For talents, this is built around Blazing Piety. The extra crit chance can be used by ranged weapons, which means the Agripinaa braced auto gains extra lethality. Couple that with Duelist proccing, then you're dealing high amounts of damage against foes. Proccing Fury of the Faithful with Duelist active means armored targets get melted quickly. Also, extra toughness damage reduction from Enduring Faith and Benediction e means attacks against you deal ~43% of their full damage, assuming all three of these talents are active. Invocation of Death with the cleave of a MK 9 heavy sword = fast ability regen. Blades of Faith are effective against ranged elites and most specialists in game with headshots. To further solidify this gunman build for zealot, Dance of Death can let you play this game like a boomer shooter when it procs. Until Death and Holy Revenant can be a run saver if you get yourself in a hairy situation, in game. 

 

This build is banger, assuming your teammates are close by and mindful of specialists closing in. Probably the main downside to this build is it may struggle against bosses if blazing piety is not up. 

 

1 year ago