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Table of Contents

 Reaver
 Veteran Build - Warhammer 40k: Darktide 

 Reaver
 Veteran Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Frontliner

Weapons

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Atrox Mk II Tactical Axe
Transcendant
Atrox Mk II Tactical Axe
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+2-5% Melee Critical Hit Chance
+10-25% Damage (Flak Armoured Enemies)
Headtaker

Headtaker

+3.5-5% Strength for 3.5s on Hit. Stacks 5 times.

Shred

Shred

+2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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Increase Ranged Critical Strike Chance by 2-5%
+4-10% Ranged Critical Hit Damage
Surgical

Surgical

+10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Hand-Cannon

Hand-Cannon

+30-60% Rending on Critical Hit.

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Curios

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Guardian of the Hateful
Transcendant
Guardian of the Hateful
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-15% Corruption Resistance
+6-12% Stamina Regeneration
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Laurel of the Righteous
Transcendant
Laurel of the Righteous
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-15% Corruption Resistance
+6-12% Stamina Regeneration
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Saintly Fragment
Transcendant
Saintly Fragment
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+6-15% Corruption Resistance
+6-12% Stamina Regeneration
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Talents

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Description

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No Fear - Full Sent - Keep Reaving

 

Weapon modifiers:

 

Lower focus on weapons mobility modifier, everything else should be 75-80%+

 

Important base stat bonuses:

 

Base crit chance with both weapons is ~32%

The revolver gains +25% crit chance while aiming +10% every 0,3s.

The axe gains +20% crit chance on full stacks with chained hits

The axe gains +5% to +25% Power for 3,5s on chained hits

+20% Melee dmg(+35% on elite) (+45% on flak armored enemies) (+60% on flak armored elite)

+~37,5% Melee critical dmg

+25% Melee finesse bonus = +15% melee attack speed with weapons finesse

+10% Melee attack speed

+15% Ranged dmg (+30% on elite) (+20% based on range)

+34% Ranged crit dmg (+22% on carapace armor)

+30-60% Rending on ranged crit.

+25% Ammo

+~22% Reload speed (+~42% if weapon contains ammo)

+30% Weak spot damage

+40 Toughness

+49% Toughness

-20% Sprinting cost

+36% Stamina regeneration

+45% Corruption resistance

+1 Wounds

 

Abilities:


Voice of Command:

Replenishes 150% toughness for you and allies within 9m for 15s. (this can exceed maximum toughness.)

+15% to all close damage for 10s

Staggers all enemies within 9m

cooldown 30s

 

Krak Grenade:

BIG armor piercing damage that sticks to heavily armored enemies and monstrosities.

 

Medi-Packs heal 100% faster, cleanse corruption & replenish 1% toughness every 1s.

Ammo Crates replenish Grenades.

 

Gameplay:

 

Focus on killing 1+ heavier targets with the revolver every 5+ seconds to keep buffs and switch to axe inbetween.

This will give you:

25% Damage increase for both weapons

+15% Melee attack speed

Up to 20% ranged attack speed

+33% Ranged crit chance on up 10 shots

Increased dodge rates for 10s.

Every kill will replenish toughness.

Mow down everything in melee range with fast paced and heavy hits.

Focus on killing heavily armored targets with weak spot crits.

Switch to ranged for distanced heavy hitters.

Dodge back and forth out of enemy range but if possible keep up your assault and maintain your buffs.

YOU are relentless, fast and a force thats to be reckoned with within all range.

 

If in a tight spot, while surrounded or when fighting BIG enemies use your Voice of Command up to every 30s

Use Krak Grenades mainly for Crusher, while faced with a shielded Bulwark or when facing Monstrosities.

 

You have high corruption resistance & +1 wound and medi-packs cleanse left-over corruption.

So even if faced with temporary defeat you can bounce back up readily.

 

No Fear - Full Sent - Keep Reaving

1 year ago