70-100% Rending on Backstab Hit.
1-4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 times. Note that other potential triggers will not be activated on Instakill.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
30-60% Rending on Critical Hit.
Great build for Auric Maelstrom but requires your team to horde clear.
Your role as a gunslinger is to kill all the specialists and elites for your team, you want to give them breathing room so they can deal with the hordes. This build comes packed with the panic button that is Voice of Command to support your team through the tough moments and the jump scaring pox bursters.
This is a crit focused build that will with a bit of practice will 1 shot the majority of specials and elites and 2 shot ogryns / armour. This is done primarily with the surgical blessing on the revolver which allow you to gain increasing critical chance the longer you aim between shots. Increasing your base crit chance reduces the time required between high crit chance shots.
A goal of this build is consistency, while it depends on crit chance which is inherently luck based it should be able to consistently one shot and sometimes two shot without crits all specialists and elites except for heavy armour.
You will rarely use your melee weapon and instead dodge lesser enemies as your team deals with them. As such your melee weapon is a combat blade as it gets the job done but more importantly gets you the hell out of dodge when cornered.
Role
Pros
Cons
Gameplay
Go into the meat grinder and play some games to get a feel for the build.
Talent Breakdown (in tree order)
Notable Alternative Talents
Some alternatives with an obvious swap are already mentioned in the breakdown above (Exhilarating Takedown, Field Improvisation, Catch a Breath, and For the Emperor).
Here is a list of talents I recommend considering when tweaking the build. (ordered by importance for build)
Talents You Could Potentially Drop
Weapon Summary
The power of the revolver is its sheer damage and its buffed crit chance. Its drawbacks is its expensive ammo and long reload speed. Thankfully ammo is mostly accounted by Survivalist and the sheer number of Elites/Specials you fight are higher difficulties.
Stats
Most stats are important for the revolver but mobility is the dump stat which is unfortunate for us as we will dodging while reloading a lot.. (just make sure you have your cap of 4 dodges at least) I would recommend the following stat preference. Any high base stat roll should do you.
Perks
Alternative Perks:
Blessings
Other Blessings:
Alternative Weapons
Find a different build..
You will primarily be using your revolver so being able to quickly switch to your combat blade and gain mobility at a moments notice is our goal. Your team should be handling the majority of the hordes but you need to be able to handle the occasional straggling lesser enemy, mutant, and be able to block a boss.
All stats for the combat blade are important, especially with our mobility use case but I would recommend the following stat preference.
Alternative Perks: Really this is personal preference as the combat blade is more for survivability than damage. Take whichever balance you feel helps you. Maniac damage, crit chance, crit damage, etc are all good picks.
Alternative Blessings: Really again this is personal preference, whatever makes you survive more. Precognition and Executor are good alternatives or you can go for the bleed blessings.
Catachan Mk IV "Devil's Claw" Sword:
Monitorum Mk VI Power Sword:
Others I haven't tested enough but would likely be good (you want good mobility and okay horde clear/stagger with enough damage to clear a lesser enemy or two when cornered alone):
Blessing
Alternative Blessings
Alternative Perks