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Ironhelm Thunder Hammer Zealot Build for Patch #16

Ironhelm Thunder Hammer Zealot Build for Patch #16
Build for Darktide

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Tank
Frontliner
Melee
Other
Support
Allrounder

Weapons

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Ironhelm Mk IV Thunder Hammer
Transcendant

Ironhelm Mk IV Thunder Hammer
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+10-25% Damage (Unyielding Enemies)
+4-10% Melee Damage (Elites)
Thrust

Thrust

Up to +5-20% Power based on the charge time of your heavy attacks. Stacks 3 times.

Slaughterer

Slaughterer

+5-8% Power for 4.5s on Kill. Stacks 5 times.

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Kantrael Mk IX Combat Shotgun
Transcendant
Kantrael Mk IX Combat Shotgun
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+10-25% Damage (Unyielding Enemies)
+4-10% Ranged Damage (Specialists)
Full Bore

Full Bore

+14-20% Power for 5s when every bullet in a shot hits the same enemy.

No Respite

No Respite

Up to +14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Gunners)
+2-5% Health
+7.5-30% Toughness Regeneration Speed
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Talents

Description

Vid Link: https://youtu.be/UeA_bt75CG0

 

This is a slight update to my Thunder Hammer build. You can run the old one if you prefer with the Ironhelm, there is NO DIFFERENCE. I just adjusted mine for some slightly different perks that I personally find more efficient in the field, but its up to you what you want to run.

 

Strengths of this Build:

  • Hammer Special works even in Hordes
  • No fear of Bosses or Armored Elites
  • Can deal with anything other than snipers (even snipers can be killed but you need to use the Fire Shell at very long distances to burn them out).
  • Hard to die since Holy Revenant exists
  • 6 wounds - You can give heals to your teammates

Weaknesses:

  • Mass Gunners will mess you up
  • You have NO 'Thy Wrath Be Swift' so be very careful of gunners swarms and how you dodge in combat
  • Holy Revenant can be over relied on. The cooldown is 120 seconds (2 minutes) and NOTHING will change or alter this, so make sure you rely on it VERY SPARINGLY.
  • 6 wounds - You need your team to pick you up when you die, so if they are trash, you will suffer big time.

 

Video

7 months ago