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Ironhelm Thunder Hammer Zealot Build for Patch #16
Horde-Clear
Anti-Special
Anti-Elite
+7 more
 Ironhelm Thunder Hammer Zealot Build for Patch #16
 Zealot Build - Warhammer 40k: Darktide 

 Ironhelm Thunder Hammer Zealot Build for Patch #16
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Ironhelm Mk IV Thunder Hammer
Transcendant
Ironhelm Mk IV Thunder Hammer
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10-25% Damage (Unyielding Enemies)
4-10% Melee Damage (Elites)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

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Accatran Mk IX Combat Shotgun
Transcendant
Accatran Mk IX Combat Shotgun
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10-25% Damage (Unyielding Enemies)
4-10% Ranged Damage (Specialists)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Gunners)
+2-5% Health
+7.5-30% Toughness Regeneration Speed
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Vid Link: https://youtu.be/UeA_bt75CG0

 

This is a slight update to my Thunder Hammer build. You can run the old one if you prefer with the Ironhelm, there is NO DIFFERENCE. I just adjusted mine for some slightly different perks that I personally find more efficient in the field, but its up to you what you want to run.

 

Strengths of this Build:

  • Hammer Special works even in Hordes
  • No fear of Bosses or Armored Elites
  • Can deal with anything other than snipers (even snipers can be killed but you need to use the Fire Shell at very long distances to burn them out).
  • Hard to die since Holy Revenant exists
  • 6 wounds - You can give heals to your teammates

Weaknesses:

  • Mass Gunners will mess you up
  • You have NO 'Thy Wrath Be Swift' so be very careful of gunners swarms and how you dodge in combat
  • Holy Revenant can be over relied on. The cooldown is 120 seconds (2 minutes) and NOTHING will change or alter this, so make sure you rely on it VERY SPARINGLY.
  • 6 wounds - You need your team to pick you up when you die, so if they are trash, you will suffer big time.

 

Video

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1 year ago