Table of Contents
Zealot Build - Warhammer 40k: Darktide
Ironhelm Thunder Hammer Zealot Build for Patch #16
Zealot Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Darktide Missions Played with this Zealot Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Download the Darktide GamesLantern TrackerDescription
Vid Link: https://youtu.be/UeA_bt75CG0
This is a slight update to my Thunder Hammer build. You can run the old one if you prefer with the Ironhelm, there is NO DIFFERENCE. I just adjusted mine for some slightly different perks that I personally find more efficient in the field, but its up to you what you want to run.
Strengths of this Build:
- Hammer Special works even in Hordes
- No fear of Bosses or Armored Elites
- Can deal with anything other than snipers (even snipers can be killed but you need to use the Fire Shell at very long distances to burn them out).
- Hard to die since Holy Revenant exists
- 6 wounds - You can give heals to your teammates
Weaknesses:
- Mass Gunners will mess you up
- You have NO 'Thy Wrath Be Swift' so be very careful of gunners swarms and how you dodge in combat
- Holy Revenant can be over relied on. The cooldown is 120 seconds (2 minutes) and NOTHING will change or alter this, so make sure you rely on it VERY SPARINGLY.
- 6 wounds - You need your team to pick you up when you die, so if they are trash, you will suffer big time.
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