Table of Contents
Class
Weapons
Curios
Talent Tree
Description
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Intro:
I've been using the Agri braced auto since Beta and I've been playing regularly since then. In all that time I've never gotten bored of this gun, it wasn't always the best option, but I could feel it's potential, and so I kept trying to make it work.
I think I've found something that comes close to unlocking the full potential of this Monster. It may not be obvious right away, but after a few kills. In the heat of battle, or the middle of a specialist horde, one that threatens to overwhelm your team and send you back to the Mourningstar, It picks up the slack.
This build expects that you can keep yourself on your feet, it is designed primarily for maximum damage while staying viable at the highest difficulties.
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Highlights:
- Damage out the ass
- Incredible specialist & elite killing potential
- High boss damage
- Excellent horde clear options
- Excellent ammo economy
- Long range potential while Executioner's stance is active (short burst/ tap fire)
- Great accuracy with full auto up to mid range
- Well rounded offense
- Weaknesses:
- No skill issues allowed
- Squishy
- Weaker grenade economy
- Short Dodge distance
- No great options for large amounts of armored units
- Slow melee and movement speed
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WEAPONS / TOOLS / KEY TALENTS
| AGRIPINAA MKVII BRACED AUTOGUN | Priority Stats: | Damage++ | Stability++ | Ammo++ |
The Powerhouse of this build, Point, Shoot, Kill. It's as easy as that. The Agri BA has the highest weapon damage of all autoguns excluding the Graia Vigilant. Combine this with a Damage focused Talent Tree and you get big numbers.
Such a powerful gun should suffer from accuracy issues, but it's actually very accurate for a hipfiring gun, combined with Executioner's stance which tightens the spread AND recoil, you can take out enemies from over 50 meters.
Not only can it be accurate in a pinch, it also has innate target penetration, hitting up to 2 specialists at once, and three lesser enemies.
- | MUNITORUM MKVI POWER SWORD | Priority Stats: | Cleave Targets++ | Cleave Damage++ | Mobility++ | Finesse+ |
Max Cleave targets & Cleave Damage, hit special and light swing for heads to clear hordes with deadly precision. Thanks to Brutal Momentum If you can reach it with the swing, and you're hitting heads? it's most likely going to be dead. If you're not too confident with power sword movement, I would reccomend maxing mobility, neither of the weapons in this loadout are particularly good at dodging, so you'll need your positioning and fundamentals to be tight in order to perform. That being said, mobility is very important for melee weapons, good luck dodging a crusher overhead when your mobility is 40% and your dodge won't clear the radius of the attack :/
- Shredder grenades - Great for CC, if you need space, or you need to res a teammate in a bad spot, throw it down and start to res your buddy, the shockwave from the nade will stun nearby enemies and give you just enough time to get them up. Alternatively you can throw down 2 or 3 for strong bleed effect, particularly useful if you're surprised by a carapace horde with no other options of dealing with them, easily cleaned up with your power sword.
- Survivalist
- Executioner's stance
- Focus Target
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Attached video's build is out of date but mostly the same, I plan to upload fresh footage soon.
This build is WIP
Updated: 5/12/24
-Formatting and description changes
Updated: 3/12/24
- Minor Talent point reallocations (Marksman)
- Formatting and description changes
Updated: 7/12/24
- Curio alterations (Stam to wound | substat alterations)