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Table of Contents

Executioner's Focus | Auric Maelstrom
CB1000X 5 months ago
 Executioner's Focus | Auric Maelstrom
 Veteran Build - Warhammer 40k: Darktide 

 Executioner's Focus | Auric Maelstrom
 Veteran Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Frontliner
Ranged
Melee
Other
Allrounder

Weapons

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Achlys Mk VI Power Sword
Transcendant
Achlys Mk VI Power Sword
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Cleave Damage
[76/80]%
Finesse
[76/80]%
Cleave Targets
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Power Cycler

Power Cycler

1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.

Brutal Momentum

Brutal Momentum

7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

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Agripinaa Mk VIII Braced Autogun
Transcendant
Agripinaa Mk VIII Braced Autogun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Deathspitter

Deathspitter

5-6.5% Strength for 3.5s on Close Range Kill.

Fire Frenzy

Fire Frenzy

Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+6-12% Block Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+6-15% Corruption Resistance
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Talents

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Description

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- - - - - - - - - - - - - - - - - - - - -  The First and Final step. Bind Ping to M1   - - - - - - - - - - - - - - - - - - - 

Intro:
I've been using the Agri braced auto since Beta and I've been playing regularly since then.  In all that time I've never gotten bored of this gun, it wasn't always the best option, but I could feel it's potential, and so I kept trying to make it work. 

 

I think I've found something that comes close to unlocking the full potential of this Monster. It may not be obvious right away, but after a few kills. In the heat of battle, or the middle of a specialist horde, one that threatens to overwhelm your team and send you back to the Mourningstar, It picks up the slack.

 

This build expects that you can keep yourself on your feet, it is designed primarily for maximum damage while staying viable at the highest difficulties.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  Overview  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Highlights:

  • Damage out the ass
  • Incredible specialist & elite killing potential
  • High boss damage
  • Excellent horde clear options
  • Excellent ammo economy
  • Long range potential while Executioner's stance is active (short burst/ tap fire)
  • Great accuracy with full auto up to mid range
  • Well rounded offense

 

  • Weaknesses:
  • No skill issues allowed
  • Squishy
  • Weaker grenade economy
  • Short Dodge distance
  • No great options for large amounts of armored units
  • Slow melee and movement speed
     

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Breakdown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

WEAPONS / TOOLS / KEY TALENTS

  • | AGRIPINAA MKVII BRACED AUTOGUN | Priority Stats: | Damage++ | Stability++ | Ammo++ |

    The Powerhouse of this build, Point, Shoot, Kill. It's as easy as that. The Agri BA has the highest weapon damage of all autoguns excluding the Graia Vigilant. Combine this with a Damage focused Talent Tree and you get big numbers.


    Such a powerful gun should suffer from accuracy issues, but it's actually very accurate for a hipfiring gun, combined with Executioner's stance which tightens the spread AND recoil, you can take out enemies from over 50 meters.
    Not only can it be accurate in a pinch, it also has innate target penetration, hitting up to 2 specialists at once, and three lesser enemies.

 

  • | MUNITORUM MKVI POWER SWORD | Priority Stats: | Cleave Targets++ | Cleave Damage++ | Mobility++ | Finesse+ |
    Max Cleave targets & Cleave Damage, hit special and light swing for heads to clear hordes with deadly precision. Thanks to Brutal Momentum If you can reach it with the swing, and you're hitting heads? it's most likely going to be dead. If you're not too confident with power sword movement, I would reccomend maxing mobility, neither of the weapons in this loadout are particularly good at dodging, so you'll need your positioning and fundamentals to be tight in order to perform. That being said, mobility is very important for melee weapons, good luck dodging a crusher overhead when your mobility is 40% and your dodge won't clear the radius of the attack :/

 

  • Shredder grenades - Great for CC, if you need space, or you need to res a teammate in a bad spot, throw it down and start to res your buddy, the shockwave from the nade will stun nearby enemies and give you just enough time to get them up. Alternatively you can throw down 2 or 3 for strong bleed effect, particularly useful if you're surprised by a carapace horde with no other options of dealing with them, easily cleaned up with your power sword.

 

  • Survivalist
  • Executioner's stance
  • Focus Target

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  Info  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

Attached video's build is out of date but mostly the same, I plan to upload fresh footage soon.

This build is WIP

 

Updated: 5/12/24
-Formatting and description changes

Updated: 3/12/24

- Minor Talent point reallocations (Marksman)
- Formatting and description changes


Updated: 7/12/24
- Curio alterations (Stam to wound | substat alterations)
 

Video

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5 months ago