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Void Strike Where Enemies Don't touch you
Horde-Clear
Anti-Special
Anti-Elite
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 Void Strike Where Enemies Don't touch you
 Psyker Build - Warhammer 40k: Darktide 

 Void Strike Where Enemies Don't touch you
 Psyker Build - Warhammer 40k: Darktide 

By SkaveN

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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10-25% Damage (Unarmoured Enemies)
10-25% Damage (Unyielding Enemies)
Precognition

Precognition

+60% Finesse Damage for 2s on successful Dodge.

Uncanny Strike

Uncanny Strike

Hitting an enemy's weakspot applies 8 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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Increase Ranged Critical Strike Chance by 2-5%
4-10% Ranged Critical Hit Damage
Surge

Surge

2 Shots on Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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The main feature of the build is a perk for 2 shots at crit and a chance of crit. We get the chance of a crit on a staff. SUPER IMPORTANT: these are the 2 key things of the build. It will work 1/3 without them. 

What's the style of play?
 

Just clamp the loaded shot to half and shoot. On armored opponents - full charge, on shooters - spam barely charged. We also take straight hands and no one will come close to us at all, because the stun is some kind of cosmic, like the damage itself. The main thing is to keep an eye on overheating and look behind your back, because the game likes to throw a few opponents somewhere behind)
 

About melee combat and why the mind explosion talent was chosen. If (seriously???) if it comes to melee, then we dodge and spam the explosion from the staff under us. The sword also cuts through the crowd quite well. If any elite is nearby, then a charged attack with a mutant sword drops 2-3 times.

2 years ago