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Allrounder
 Electric grill
 Psyker Build - Warhammer 40k: Darktide 

 Electric grill
 Psyker Build - Warhammer 40k: Darktide 

By Latifa

Class

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Weapons

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Darktide item card top
Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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4-10% Melee Critical Hit Damage
4-10% Melee Weak Spot Damage
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Uncanny Strike

Uncanny Strike

Hitting an enemy's weakspot applies 8 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.

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Darktide item card top
Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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4-10% Ranged Weak Spot Damage
4-10% Ranged Critical Hit Damage
Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Bombers)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Bombers)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Tox Flamers)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Melee weapons can be any, but with a mandatory parameter for mobility.
We deal the main damage through lightning + ult. The idea is simple: we see a group of enemies - we give lightning and somewhere under 100% overheat we unleash the ultimate on the enemies, or immediately, as a result, we control it and cause damage with both fire and lightning. If you need to kill a sniper, a trapper or any other target, we have a revolver.

2 years ago