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Crit Melee/Wound Tank
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 Crit Melee/Wound Tank
 Zealot Build - Warhammer 40k: Darktide 

 Crit Melee/Wound Tank
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Tigrus Mk XV Heavy Eviscerator
Transcendant
Tigrus Mk XV Heavy Eviscerator
Darktide item card middle
2-5% Melee Critical Hit Chance
4-10% Melee Critical Hit Damage
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Perfect Strike

Perfect Strike

Critical Hits ignore Hit Mass bonus from Armour. +10% Melee Critical Hit Damage.

Darktide item card bottom

Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

-
-
-
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

-
-
-
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

-
-
-
Darktide item card bottom

Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Use whatever melee weapon you want, but perks should be Crit Chance and Crit Damage.  If using a chain weapon, Shred is a must for one Blessing; I like Perfect Strike as a second, but Bloodletter could probably work too given the Scourge talent synergy.

 

I like a long range option for my gun, but this build can work with any ranged weapon you like.

 

At least two Curios should be +1 Wound - Bleed for the Emperor is more effective the more wounds you have, you're pretty much getting +40% damage reduction on any hit you take with 7 or 8 wounds.

2 years ago