+12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
+2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
This is a very generalist build that has no major holes or weaknesses, and can slot into any team composition easily, making it excellent for PUBs. It plays very similarly to how Psyker played before the talent tree overhaul, but without the frustration of trying to maintain pre-overhaul Warp Charges to do damage.
BLITZ
This build is largely focused around making Brain Rupture a reliable, quick, and consistent tool for killing specials and elites, so this is the longest part of the guide.
Empowered Psionics is absolutely key for this, cutting the cast time in half and cutting the peril cost to zero, making it far more spammable. The two upgrades, Overpowering Souls and Charged Up are also crucial: Having three stored charges of fast Brain Ruptures is critical for quickly killing high health Ogryns and Maulers, and getting a guaranteed charge of Psionics on killing Elites is easily the best way to build up charges, and also means you can pop Gunners, Shotgunners, and Ragers without spending a charge (provided you already have at least one). It also means getting a charge back on killing Maulers and Ogryns, effectively changing their cost from 2 empowered bursts to a net spending of only 1. You'll also be very effective in melee against these enemies as well, meaning easy charges.
Kinetic Resonance (Combat Ability use makes Brain Rupture charge 75% faster and generate 50% less peril for 10 seconds) stacks with Empowered Psionics, giving you a lightning fast 1 second charge time compared to the base 2.5 seconds. It's a good way to get those first few stacks of Empowered Psionics, and also to dump all three stacks into a monster as fast as possible.
Brain Rupture Damnnation breakpoints are below.
RANGED (& SOULBLAZE IN GENERAL)
A well-built Purgatus staff is one of the strongest wave clearers in the game. Warp Flurry and Warp Nexus blessings make this thing basically play itself, and with a good Warp Resistance roll, Venting Shriek, and Battle Meditation (10% to quell 10% Peril on kill), the staff can often be firing more or less non-stop for a full minute.
The quick attack has surprisingly excellent stagger, and is a good way to quickly stagger groups of shooters and let you close the distance to melee.
To quickly explain Soulblaze and a few talent choices (namely the exclusion of Wildfire):
Wildfire ends up mostly being a waste of a talent point, as 4 stacks is incredibly low, and can be applied just as fast with a Purgatus staff anyway. Also, try to use a high peril Venting Shriek on dangerous targets to apply max stacks of soulblaze instantly.
MELEE
Your duelling sword fills the remaining gaps in your kit: It doesn't deal with crowds exceptionally, but the fire staff has that covered. The duelling sword instead gives you an excellent dodge, and superb single target, weakpoint, and critical damage, with a special attack that staggers anything on headshot. Using good melee fundamentals and defence, use the duelling sword to kill melee elites quickly, gaining Empowered Psionics stacks. With Uncanny Strike and Shred, it absolutely tears through armour. Shred's bonus to critical chance only goes away if you whiff an attack completely or attack with a different weapon: it's very easy to keep up. Combined with a number of crit chance and crit damage boosting talents, you can expect a crit chance of roughly 30% most of the time.
AURA, ABILITY, & OTHER TALENTS
Pushing cooldown reduction with Seer's Presence and other talents means we can use Venting Shriek incredibly often. Venting Shriek has huge range, huge stagger, and solid potential damage output due to Soulblaze, and tends to be useful in every situation. Use it more or less on cooldown whenever you need some space, an ally needs some space or is grabbed by a disabler, to continue vomiting out cyan flames like a firehose, etc etc. Tons of uses. Bear in mind that the higher your peril when used, the most stacks of Soulblaze it applies, ranging from 1 to 31.
Lastly, because we're going to spending almost all our time in melee or just outside of melee, excellent toughness regeneration is a must due to how squishy psykers can be, which is why every talent in the top quarter of the tree is taken. Combined with some toughness damage reduction, this should give you more than enough reliable survivability to very rarely if ever take meaningful damage while still playing very aggressively.
BRAIN RUPTURE BREAKPOINTS
* - Gives a charge of Empowered Psionics
SINGLE UNEMPOWERED BRAIN RUPTURE
SINGLE EMPOWERED BRAIN RUPTURE / TWO UNEMPOWERED BRAIN RUPTURES
TWO EMPOWERED BRAIN RUPTURES