12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
This is my go to build for psyker, you can handle most problems with ease barring monstrosities.Playstyle:Against hordes (no carapace, mauler included) the answer is simple, Assail. If there is no Assail, Vent.Any type of Carapace, keep your distance and Surge, ideally with cancel tech. You can consider alternating which target you hit to stagger their forward movement a bit more and give you time to dps them down. In a pinch, you can DS4 them down. If using the DS4, I recommend liberal use of Blitz cancelling special attack into heavies, but you'll likely get overwhelmed in typical auric packs.DS4 Special - Every single unit in the game except monstrosities will get stunned with a properly placed headshot of this attack. Mutants stop in their tracks, dogs get knocked out of their jump, ragers get staggered, maulers and crushers both cancel their overheads. Use it a lot.
Venting Shriek - Don't make the mistake to waste this on Crushers and the like, charge your peril up to 85+ and look somewhere else for a horde to better get value out of it. Without Uncanny stacks soulblaze just tickles carapace, and you likely do not want to be in melee with a Crusher. Don't vent on bosses if you can help it, the warp charge bonuses are going to count for more over the duration of the fight.
Reasons for not getting certain talents:Psykinetics Aura - A useful talent but not one worth completely sacrificing your Blitz for. 5% of 30 is 1.5s, and additionally has lowered efficacy when paired with any sort of CDR, be that on the tree itself or on Curios. With good Assail management, you will outperform this aura most of the time (this is also not considering a 2nd psyker on your team with the aura).Warp Expenditure - This talent becomes worse with peril generation reduction, which we'll often have a lot of because of Warp Charges.Kinetic Deflection - There's nothing inherently wrong with this talent, but be sure you grab a +Stamina curio to maximize value from this. +Stamina will lower the cost of peril to block each attack, so highly useful. If you feel like you get overwhelmed without it, you can considering dropping the Assail extra points to grab this.Soulstealer - Again, not a bad talent but lacks synergy with Venting Shriek and going this route removes panic toughness regen in case stuff goes south.
Battle Meditation - You already have Vent. If you're blowing up so much that you're banking on a 10% chance to not explode you should probably not play Surge.Curios:You need +Toughness to survive stalker volleys. A single volley being capable of breaking toughness + stunning you can lead to a spiral of chain stunning and eventually just going down. Toughness Regeneration Speed has a hidden effect of also heavily reducing the Coherency Delay by quite a lot. If you play with your team and you take some chip damage, you WILL notice these perks taking effect.The final perk is really up to you, but +Corruption resist will help quite a lot vs random poxburster explosions and lowers Pox Hound damage by a significant amount. Psykers have a unique stamina recovery time, so I've found Stamina Regen speed to be relatively redundant.