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Kill Them All
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 Kill Them All
 Zealot Build - Warhammer 40k: Darktide 

 Kill Them All
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Tigrus Mk XV Heavy Eviscerator
Transcendant
Tigrus Mk XV Heavy Eviscerator
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1-2 Stamina
10-25% Damage (Maniacs)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Wrath

Wrath

+40% Cleave on Hit. Stacks 5 times.

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Darktide item card top
Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
Darktide item card middle
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
+2-5% Health
-
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
-
-
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
-
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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This build essentially has infinite front-line sustain for hordes. As long as you keep your crit abilities up you can activate your charge to get a damage boost and 50% toughness back every 2 or 3 swings into a dense pack. Maulers, and both ragers can get stagger locked by your primary attack if you target the torso with light attacks. 

 

Crushers can be pretty easily dealt with by activating your evicerator, heavy attacking into the head then activating your charge to lower their armor value to kill them in one hit. You will still have your free +25% damage crit swing available after this, so you can follow up with a revved up heavy attack into the skull of another crusher to take out the majority of its health. Alternatively with the revolver blessings its about 3 crit headshots to kill a crusher. The weakest part about this build is boss fights, but it still commands respectable damage with revved heavies and crits. Bulwarks also cause some issues, but slide dodging around their left side into revved heavies or throwing a stun grenade can solve the issue fairly well. 

2 years ago